ΠΡΠ° Π²Π°ΠΊΠ°Π½ΡΠΈΡ Π² Π°ΡΡ ΠΈΠ²Π΅
ΠΠΎΡΠΌΠΎΡΡΠ΅ΡΡ ΠΏΠΎΡ ΠΎΠΆΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ βΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ 6 ΠΌΠ΅ΡΡΡΠ΅Π² Π½Π°Π·Π°Π΄
3D Weapon Artist (Game Development)
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
3D Weapon Artist (Game Development): Creating high-quality weapons and props for AAA titles with an accent on modeling, texturing, and integration into game environments. Focus on collaborating with teams and outsourcing partners while respecting technical constraints.
Location: Hybrid (Saint MandΓ©, France)
Company
is a global leader in gaming, known for creating original and memorable gaming experiences.
What you will do
- Create weapons and props with high-quality modeling and texturing.
- Integrate assets into the game with other development teams.
- Monitor final implementation to ensure assets look and perform correctly.
- Collaborate with outsourcing partners on asset production and feedback.
- Maintain consistency with existing content and project standards.
- Contribute to fixing bugs and optimizing assets or systems.
Requirements
- Fluent in English; French is a plus.
- Strong skills in modeling, UVs, and texturing.
- Proficient with Blender, 3ds Max, ZBrush, Substance, Photoshop.
- Experience in AAA pipelines and real-time constraints.
- At least one shipped game as 3D artist.