обновлено 7 месяцев назад
Senior 3D Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior 3D Character Artist (Gamedev): Creating fully developed high-poly characters and advancing real-time technology and pipelines. Focus on sculpting, texturing, importing models into game engines, and mentoring junior artists.
What you will do
- Create high poly models of characters, monsters, clothes, body parts, and accessories.
- Texture models under a PBR pipeline.
- Import models into the game engine and support other teams.
- Participate in concept stages and develop design ideas.
- Support the entire character creation process through to game release.
- Mentor junior colleagues and plan task distribution for milestones.
- Interview candidates for Character Artist positions and help build character creation workflows.
Requirements
- 5+ years in AAA game development as a Character Artist.
- Proficient in sculpting, modeling, and texturing.
- Extensive knowledge of Maya/Max/Modo, Substance Painter, and Marmoset baker.
- Strong understanding of PBR principles.
- Good skills in Zbrush and Photoshop.
- Basic knowledge of game engines, preferably Unreal.
- In-depth knowledge of character production pipelines.
- Ability to work creatively in teams.
- Upper-Intermediate English required.
- Experience with version control systems (SVN/Perforce) and bug trackers (Jira or similar).
Nice to have
- Experience in animation.
- Knowledge of real-time hair creation pipelines and 3D grooming skills.
- Experience creating materials in Substance Designer.
- Experience preparing scanned models for character creation.
- Scripting skills in Max/Maya or external tools.
- Strong eye for light, shade, color, and texture detail.
- Experience with modular character systems.
- Knowledge of face creation techniques.
- Fluency in English.
Culture & Benefits
- Comprehensive benefits package available.
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