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ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ 27 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄

Lead Lighting Artist (AAA Games)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
c1
Π‘Ρ‚Ρ€Π°Π½Π°
Finland
РСлокация
Finland
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Lead Lighting Artist (AAA Games) (Real-Time Lighting/AAA Games): Leading and creating real-time lighting for PC and console titles with an accent on lighting quality, PBR, shaders, and performance optimization. Focus on defining lighting pipelines, mentoring artists, resolving rendering challenges, and balancing visual quality with gameplay and technical requirements.

Location: Helsinki, Finland; permanent full-time onsite position

Company

hirify.global is a Finnish game studio and PlayStation Studios member developing visually ambitious AAA games such as Returnal and Saros.

What you will do

  • Lead and mentor the lighting team while planning, assigning, and reviewing work.
  • Define best practices, workflows, and artistic and technical targets for real-time lighting.
  • Create lighting content for levels and cinematics while maintaining consistent visual quality across the project.
  • Collaborate with art, technical art, graphics programming, production, QA, and external development teams.
  • Troubleshoot rendering and performance issues and optimize lighting within performance and memory budgets.
  • Provide artistic and technical feedback, conduct performance appraisals, and support career growth.

Requirements

  • At least one shipped PC or console title as a Lead Lighting Artist.
  • 8+ years of AAA game development experience for PC and/or console.
  • Expert knowledge of real-time lighting, physically based rendering, and node-based lighting shaders.
  • Understanding of lighting scripts, gameplay and storytelling requirements, aesthetics, color theory, and composition.
  • Experience with version control and project management tools such as Perforce and Jira.
  • Fluent written and verbal English; relocation to and work from Helsinki, Finland are required.

Nice to have

  • Experience with Unreal Engine or a proprietary AAA engine.
  • Experience in cinematic lighting or photography.
  • Experience with global illumination and ray tracing systems.

Culture & Benefits

  • Competitive salary, benefits, and healthcare.
  • Nordic work-life balance with time and means for personal and professional development during work hours.
  • Tailored immigration and relocation package for settling in Finland.
  • State-of-the-art studio facilities in central Helsinki.
  • Flexible, open, collaborative, inclusive, and empathetic work environment.
  • Access to PlayStation Studios collaboration, games, tools, and projects.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’