game developmentmayagame designlevel designfirst person shooteraaaradiantencounter designmission scriptingunrealed
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная ведущая роль в известной студии AAA-игр с влиянием на стандарты левел-дизайна и тесной работой с разными командами; требование 12 лет опыта делает вакансию очень узкой по уровню.
Высокий порог
Чёткая зона влияния
Опыт AAA-разработки
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Текст:
Hirify AI/Оригинал
TL;DR
Principal Level Designer (AAA Shooter): Creating and implementing intricate levels, missions, objectives, challenges, puzzles, and events for a high-profile AAA shooter with an accent on level flow, gameplay convergence, narrative integration, and player experience. Focus on owning maps from concept through production, advanced mission scripting, leading playtests, and establishing level design standards for the studio.
Location: Toronto, ON, Canada
Company
hirify.global is a game developer based in Austin, Texas, with a growing Toronto studio, known for co-developing AAA FPS games and creating original games.
What you will do
Drive the development of intricate levels for a high-profile AAA shooter and ensure level flow supports cohesive player experiences.
Design objectives, challenges, puzzles, events, and gameplay spaces in collaboration with mission, gameplay, world, art, audio, engineering, and narrative teams.
Support narrative delivery through level design and collaborate with designers, writers, engineers, cinematic artists, and other development disciplines.
Review levels and full game builds, provide weekly feedback, and help lead playtests to identify issues and define corrective actions.
Build, document, communicate, and improve best practices for the studio’s level design department.
Requirements
At least 12 years of experience as a level designer.
At least one shipped AAA shooter PC or console title in an Advanced Level Designer role or higher.
Experience leading and supporting a quality-driven team.
Thorough understanding of level design principles, including difficulty, risk and reward, pacing, and tension, with proven ability to support narrative through level design.
Ability to use world-building tools such as UnrealEd, Radiant, 3ds Max, and/or Maya.
Strong layout skills, including building and owning spaces from the ground up and taking them through production with art and gameplay teams.
Experience with encounter design, scripting, advanced mission scripting, or coding.
Strong analytical and problem-solving skills, ability to collaborate across disciplines, and comfort working in a highly iterative, highly collaborative environment.
Passion for gaming and game development.
Nice to have
At least one shipped AAA game developed in Unreal Engine.
Bachelor’s degree from an accredited four-year college or university, or equivalent experience in design, game development, or architecture.
Experience developing for modern consoles.
Culture & Benefits
Culture focused on evolution, diversity, excellence, and work-life balance.
Background checks may be conducted with written candidate authorization for employment or project eligibility.
Fully remote employment may be unavailable if the candidate is not located in or able to work from a state or Canadian province where hirify.global is registered.
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