unreal enginelumentechnical artrendering pipelinesaaa gamesreal time lightingcinematic lightingglobal illuminationlighting systems
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Текст:
Hirify AI/Оригинал
TL;DR
Principal Lighting Artist (Unreal Engine 5) (AAA Game Development): Defining and evolving lighting standards, global illumination systems, and rendering workflows for a contemporary open-world game with an accent on realism, atmospheric quality, and scalable multi-platform production. Focus on advancing real-time rendering techniques, solving complex artistic and technical lighting challenges, and validating consistent visual quality from high-end platforms to mobile.
Location: Montreal, Quebec, Canada; hybrid, with a minimum of 4 days per week in the Montreal office. Must be legally authorized to work in Canada and willing to travel for business when necessary.
Company
hirify.global is a global media and entertainment company producing and distributing film, television, streaming, gaming, theme park, consumer product, and experiential content.
What you will do
Define and maintain high-quality lighting standards across environments and gameplay contexts.
Drive the development of lighting systems, global illumination solutions, rendering workflows, pipelines, and tools.
Solve complex artistic and technical challenges involving lighting realism, atmosphere, cinematic storytelling, and performance.
Collaborate with Technical Art and cross-disciplinary teams to build robust, scalable systems.
Define visual benchmarks and review lighting implementation for consistency with artistic and technical standards.
Support the Lead Lighting Artist and team with expert guidance across platforms from high-end to mobile.
Requirements
Extensive AAA game development experience focused on lighting and rendering.
Strong portfolio demonstrating high-quality lighting and atmospheric work.
Advanced understanding of real-time lighting, rendering pipelines, and global illumination.
Strong expertise in environment lighting, mood, and cinematic storytelling.
Experience working closely with Technical Art teams.
Strong understanding of scalable pipelines and multi-platform constraints.
Ability to solve complex artistic and technical challenges, with excellent communication and collaboration skills.
Must be legally authorized to work in Canada and willing to work in the Montreal office at least 4 days per week.
Nice to have
Experience with Unreal Engine 5, including Lumen or similar systems.
Technical understanding of scalable systems and multi-platform constraints from high-end platforms to mobile.
Experience working with outsourcing partners or distributed teams.
Strong artistic sensitivity to mood, atmosphere, and cinematic lighting.
Ability to balance visual quality with performance requirements.
Interest in exploring innovative solutions to improve real-time lighting quality.
Culture & Benefits
Inclusive culture focused on creating content that reflects the world.
Full-time hybrid employment with regular in-office work in Montreal.
Opportunity to contribute to an ambitious AAA open-world game in a cross-disciplinary environment.
Business travel may be required when necessary.
Hiring process
Interested candidates must submit an application to be considered.
External candidates may be required to attend an in-person interview at an hirify.global location before a hiring decision.
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