обновлено 6 дней назад
3D Vegetation Artist (GameDev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Vegetation Artist (GameDev): Creating real-time vegetation game assets through the full 3D pipeline for a new IP in Unreal Engine 5 with an accent on modeling, sculpting, and texture creation. Focus on developing plant sets for different biomes, ensuring proper integration considering technical and gameplay constraints, and mentoring Junior 3D Artists.
Location: null
Salary: null
Company
is a company developing video games.
What you will do
- Develop, maintain, and create real-time vegetation game assets using the full 3D pipeline in Unreal Engine 5.
- Develop sets of plants for different biomes.
- Analyze, plan, and collect references for assets, working with concepts/references and guidelines.
- Ensure proper integration for every asset considering technical and gameplay constraints.
- Obtain Lead Artists guidance and approval as required to advance tasks.
- Contribute to the team-oriented environment.
Requirements
- Experience with the full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.).
- Experience with Unreal Engine 5.
- Ability to analyze, plan, and collect references for assets.
- Ability to ensure proper integration considering technical and gameplay constraints.
- Ability to refine artistic abilities and learn new software/tools.
- Ability to coordinate with and mentor Junior 3D Artists.
Culture & Benefits
- Be a part of a great team, working on new IP.
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