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8 часов назад

Senior Technical Artist (Mobile Games)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Israel
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Technical Artist (Mobile Games): Creating and optimizing art assets, visual effects, shaders, tools, and in-engine UI for mobile games with an accent on real-time rendering, asset pipelines, and interactive content. Focus on developing scripts and shaders, solving technical art issues, and integrating artistic workflows with engineering systems.

Location: Tel Aviv, Israel; onsite

Company

hirify.global is a rapidly expanding mobile games company creating casual games, including Dice Dreams, Domino Dreams, and a Disney collaboration.

What you will do

  • Bridge the gap between artists, designers, engineers, and R&D by creating workflows and pipelines for game asset production.
  • Validate, optimize, and troubleshoot art assets and game content against visual quality and performance requirements.
  • Create visual effects using simulations, particle systems, shaders, and in-engine tools.
  • Develop scripts and tools for asset management, export, validation, and art-pipeline improvement.
  • Develop shaders and collaborate on complex interactive sequences, transitions, and in-engine UI.
  • Provide technical guidance and support to the art team while integrating new technologies.

Requirements

  • At least 5 years of experience as a Technical Artist in the gaming industry, including 5+ years working with content in-engine using Unity, Unreal, or an in-house engine.
  • High attention to detail and high-level artistic skills in proportion, color, and composition.
  • Strong portfolio or demo reel.
  • Proficiency in scripting for game logic or tools, such as Python or MEL; C# is also relevant.
  • Shader development experience using in-engine or renderer-specific technologies, with an understanding of rendering pipelines, lighting, shading, and post-processing effects.
  • Understanding of 3D content components, including geometry, topology, textures, UV maps, skins, and rigs.
  • Proficiency with digital art creation, illustration, sculpting, and modeling tools, including Maya or Blender.
  • Bachelor’s degree in Computer Graphics, Game Design, or a related field.
  • Excellent problem-solving and communication skills.

Nice to have

  • Experience with Maya, including modeling and exporting, and MELScript or Python for Maya.
  • Experience with Unity and C#.
  • Shader development using GLSL or HLSL.
  • Familiarity with shaders and visual effects.
  • Experience with version control systems such as Git.

Culture & Benefits

  • Work on mobile games designed for a global audience.
  • Collaborate with artists, animators, designers, developers, engineering, and R&D teams.
  • Join a team headquartered in Tel Aviv and focused on creating long-lasting mobile gaming experiences.

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