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Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Hirify AI/Оригинал
TL;DR
Senior Technical Artist (Mobile Games): Creating and optimizing art assets, visual effects, shaders, tools, and in-engine UI for mobile games with an accent on real-time rendering, asset pipelines, and interactive content. Focus on developing scripts and shaders, solving technical art issues, and integrating artistic workflows with engineering systems.
Location: Tel Aviv, Israel; onsite
Company
hirify.global is a rapidly expanding mobile games company creating casual games, including Dice Dreams, Domino Dreams, and a Disney collaboration.
What you will do
Bridge the gap between artists, designers, engineers, and R&D by creating workflows and pipelines for game asset production.
Validate, optimize, and troubleshoot art assets and game content against visual quality and performance requirements.
Create visual effects using simulations, particle systems, shaders, and in-engine tools.
Develop scripts and tools for asset management, export, validation, and art-pipeline improvement.
Develop shaders and collaborate on complex interactive sequences, transitions, and in-engine UI.
Provide technical guidance and support to the art team while integrating new technologies.
Requirements
At least 5 years of experience as a Technical Artist in the gaming industry, including 5+ years working with content in-engine using Unity, Unreal, or an in-house engine.
High attention to detail and high-level artistic skills in proportion, color, and composition.
Strong portfolio or demo reel.
Proficiency in scripting for game logic or tools, such as Python or MEL; C# is also relevant.
Shader development experience using in-engine or renderer-specific technologies, with an understanding of rendering pipelines, lighting, shading, and post-processing effects.
Understanding of 3D content components, including geometry, topology, textures, UV maps, skins, and rigs.
Proficiency with digital art creation, illustration, sculpting, and modeling tools, including Maya or Blender.
Bachelor’s degree in Computer Graphics, Game Design, or a related field.
Excellent problem-solving and communication skills.
Nice to have
Experience with Maya, including modeling and exporting, and MELScript or Python for Maya.
Experience with Unity and C#.
Shader development using GLSL or HLSL.
Familiarity with shaders and visual effects.
Experience with version control systems such as Git.
Culture & Benefits
Work on mobile games designed for a global audience.
Collaborate with artists, animators, designers, developers, engineering, and R&D teams.
Join a team headquartered in Tel Aviv and focused on creating long-lasting mobile gaming experiences.
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