Чёткая руководящая роль в крупной игровой студии с ответственностью за команду и хорошими условиями релокации и льготами; из-за непубличного проекта остаётся неопределённость насчёт его перспектив.
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Проект под вопросомПолноценное руководствоЩедрый пакет льгот
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Текст:
Hirify AI/Оригинал
TL;DR
Manager, 3D Character Art (Game Development): Leading the exploration and production of stylized 3D character content for an unpublished R&D game product with an accent on artistic direction, visual quality, gameplay clarity, and team development. Focus on managing the full 3D character art lifecycle, guiding internal artists and external partners, resolving craft challenges, and building consistent AAA-quality workflows.
Location: Singapore Studio; collaboration with production teams in Singapore and Los Angeles.
Company
Riot Games develops games and player-focused entertainment products, including an unpublished R&D game product.
What you will do
Lead the exploration, execution, and quality direction of 3D character content, including stylized characters, cosmetics, and other 3D assets.
Provide craft direction and hands-on support across the 3D production process, from setup through production and troubleshooting.
Balance visual satisfaction with gameplay clarity and maintain consistent art style and quality.
Manage team member lifecycles from selection and onboarding through performance development, feedback, and exits where necessary.
Develop a highly engaged, creative, and motivated team culture, improving team rituals and production efficiency.
Collaborate with the Associate Art Director, discipline leads, Product Leads, Delivery Leads, stakeholders, and Production teams in Singapore and Los Angeles.
Requirements
5+ years of professional experience in 3D character art for games, including high-quality stylized characters, cosmetics, or other 3D assets.
2+ years in a lead or management role providing artistic direction, feedback, mentorship, and guidance to artists or teams.
Experience shipping game titles as a Senior or Lead 3D Artist with responsibility for artistic quality and consistency.
Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and application in modern game engines.
Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design.
Proficiency with industry-standard tools including Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop.
Experience reviewing and guiding 3D art production and providing clear, actionable feedback to internal artists and external vendors.
Strong communication and collaboration skills across concept art, animation, technical art, and production disciplines.
Nice to have
AAA game development experience, particularly with stylized characters, skins, or cosmetic content.
Experience working with distributed teams or external co-development partners across regions.
Multilingual ability, including Mandarin or other regional languages, for communication with partner studios.
Culture & Benefits
Full relocation support.
Health insurance covering the employee, spouse, and children.
Open paid time off, retirement benefits with company matching, life insurance, parental leave, and short- and long-term disability coverage.
Play Fund for expanding knowledge of players and the community through games.
Matched donations of time and money to non-profits.
Hiring process
Submit a resume and cover letter.
A well-written introduction demonstrating a serious approach to play is encouraged.
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