Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Обязанности понятны и охватывают полный практический цикл 3D и VFX, а обучение и варианты роста обозначены явно. Главный нюанс - работа связана с мобильной разработкой игр и офисом в Ханое.
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Hirify AI/Оригинал
TL;DR
3D Generalist Artist (Junior/Middle) (3D Modeling/VFX): Creating stylized and technically compliant 3D assets and real-time visual effects for mobile games with an accent on modeling, texturing, in-engine integration, and performance optimization. Focus on managing the full 3D production pipeline, designing particle and shader-based effects, and meeting polygon, texture, LOD, particle-count, and shader-complexity constraints.
Location: Hybrid in Hanoi, Vietnam, with up to 3 days of work from home per week. Work location: 3&4 Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Ha Noi, Vietnam.
Company
hirify.global develops and operates video game titles through multicultural studio teams.
What you will do
Create low-poly concepts and high-poly assets for characters, environments, and props.
Manage the 3D production pipeline, including modeling, UV unwrapping, map baking, texturing, rendering, and in-engine implementation.
Create real-time VFX with particle systems, animated 3D elements, stylized propagation effects, shaders, and destruction simulations.
Follow engine VFX and technical pipelines, standards, and constraints while optimizing assets and systems for performance.
Contribute to art briefs and visual direction, incorporate feedback, and deliver assets ready for handoff and game-engine integration.
Collaborate with Artist, GD, Development, and QA teams; report to the Studio Artist Lead and Producer.
Requirements
Solid foundation in 3D modeling and VFX creation, focused on mobile game optimization.
Proficiency with industry-standard 3D software such as Maya, 3ds Max, Blender, or ZBrush, plus texturing tools such as Substance 3D Painter and Photoshop.
Understanding of mobile performance constraints, including polygon budgets, texture atlasing, LOD optimization, VFX particle counts, and shader complexity.
Good eye for form, silhouette, color, composition, and visual storytelling across stylized and realistic art styles.
Ability to communicate clearly, collaborate across disciplines, accept constructive critique, and adapt when priorities or pipelines change.
Genuine interest in video games and willingness to learn new tools, pipelines, and techniques.
Culture & Benefits
Hybrid work model with five working days per week and up to three work-from-home days.
Full salary during the probation period, yearly salary reviews and bonuses, monthly lunch allowance, and home-office support.
At least 12 days of paid annual leave, five days of paid sick leave, Christmas leave, and birthday leave.
Mandatory insurance fully covered, plus additional healthcare insurance, wellness programs, and employee support policies.
Training packages, sponsorship training, e-learning, and opportunities to collaborate with hirify.global experts worldwide.
Multicultural office environment with internal events, sports clubs, gaming facilities, and relocation support for international candidates joining from overseas.
Hiring process
Screening call with HR, followed by a test and an interview with the GFX Studio Artist Lead and Producer.
Submit an updated CV and portfolio in English through the official job posting, hirify.global website, hirify.global or hirify.global Vietnam LinkedIn pages, or SmartRecruiters; email and LinkedIn-message applications will not be considered.
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