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6 дней назад

Technical Artist (Unity/Unreal)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Romania
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Technical Artist (Unity/Unreal) (Mobile Games): Building technical art workflows, asset pipelines, visual effects, shaders, tools, and modular in-engine UI for mobile games with an accent on performance optimization and cross-functional game development. Focus on developing interactive sequences, validating 3D content, and solving rendering and asset-management challenges across Unity, Unreal, or in-house engines.

Location: Bucharest, Romania; onsite work in a modern office in central Bucharest.

Company

hirify.global is a product-focused mobile games company creating casual games including Dice Dreams, Domino Dreams, and Disney Solitaire.

What you will do

  • Bridge creative, programming, and engineering teams as a technical art liaison.
  • Collaborate with artists and engineers to create asset-creation workflows and pipelines.
  • Validate and optimize assets and game content for visual quality and performance.
  • Create visual effects using simulations, particle systems, shaders, and in-engine tools.
  • Develop scripts and tools for asset management, export, validation, and artist workflows.
  • Collaborate on interactive sequences, transitions, shaders, and modular in-engine UI from design through implementation.

Requirements

  • 3+ years of experience working on content in-engine using Unity, Unreal, or an in-house engine.
  • Strong portfolio or demo reel and high-level artistic skills in proportion, color, and composition.
  • Scripting experience focused on game logic or tools, preferably with C# or Python.
  • Shader development experience in-engine or with renderer-specific tools such as HyperShade or OSL.
  • Good understanding of rendering pipelines, lighting and shading techniques, and post-processing effects.
  • Good understanding of 3D content components, including geometry, topology, textures, UV maps, skins, and rigs.
  • Proficiency with digital art creation tools for illustration, sculpting, and modelling.
  • High attention to detail.

Nice to have

  • Experience with Maya, including modelling and exporting.
  • Experience with MELScript or Python for Maya.
  • Experience with Unity and C#.
  • Experience developing shaders with GLSL or HLSL.

Culture & Benefits

  • Competitive salary with regular performance reviews.
  • Diverse career growth opportunities and the chance to impact the company’s core product.
  • Modern office in central Bucharest, two minutes from Timpuri Noi metro station.
  • Happy Hours, team-building events, and a Friend Referral Program.
  • Collaborative culture focused on creativity, teamwork, and ambitious mobile game development.

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