game developmentexcelproject managementlocalizationscriptwritingfreelancevoice overdialogue systemsfinal draftnarrative systems
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Текст:
Hirify AI/Оригинал
TL;DR
Narrative Coordinator (Game Development): Supporting the creation of player experiences for AAA-style games by organizing story assets, preparing voice-over materials, and coordinating dialogue pipelines with writers, programmers, narrative designers, and localization teams with an accent on dialogue implementation, script production, continuity, and performance capture preparation. Focus on maintaining narrative systems and metadata, resolving in-game dialogue issues, coordinating recording and localization deliverables, and adapting scripts to design changes.
Location: Remote within the United States
Salary: $51.45 per hour
Company
hirify.global's Insomniac Games develops narrative-driven video games.
What you will do
Organize writing infrastructure, scripts, reference materials, dialogue scope documentation, and pipeline documentation.
Prepare scripts, videos, communications, and other materials for voice-over sessions; coordinate casting, actor schedules, recording readiness, and performance capture preparation.
Support the emergent dialogue pipeline by creating and tuning rules, metadata, and dialogue frequency in collaboration with programmers and narrative designers.
Coordinate writer scheduling, implementation and review timing, localization deliverables, and production milestones.
Support writers with dialogue drafts, script reviews, brainstorming, story development, narrative problem solving, and in-game dialogue fixes.
Maintain game and franchise continuity, track design changes requiring script updates, and support Story Department tools and training.
Requirements
Strong verbal and written communication skills, including the ability to create and prioritize tasks.
Ability to build close rapport across departments, collaborate across disciplines, and adapt to rapidly changing priorities.
Ability to solve practical problems involving varied concrete situations with limited standardization and interpret written, oral, diagram, and schedule-based instructions.
Knowledge of Microsoft Office, especially Excel.
Familiarity with Final Draft or other screenwriting programs.
Knowledge of game-making, production pipelines, game narratives, and narrative systems.
Ability to learn new proprietary tools and procedures.
Passion for game narratives and narrative systems.
Nice to have
Experience in AAA game development environments.
Experience with bug databases or Quality Assurance.
Culture & Benefits
Temporary six-month engagement through staffing partner Yoh Enterprise Solutions.
Remote work within the United States.
Medical, dental, and vision benefits may be available.
No supervisory responsibilities.
Background checks are conducted at the offer stage for new employees.
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