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6 дней назад

Senior Weapon Concept Artist (FPS Games)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior Weapon Concept Artist (FPS Games): Creating realistic character and firearm concept art for FPS games with an accent on photorealistic aesthetics, visual research, and rapid ideation. Focus on designing weapon skins, visualizing level details, and balancing gameplay implications with player experience.

Location: Chengdu, Sichuan, China. Office-based.

Company

hirify.global Chengdu is a game development studio and production center contributing to major hirify.global brands, co-development projects, casual games, and games-as-a-service technology.

What you will do

  • Create realistic character and weapon concept art for FPS games, including detailed and photorealistic designs.
  • Design firearm skins with an understanding of firearm types, structures, and visual identity.
  • Use line drawings, paint-over, basic color renders, full renders, photobash, and visual research to communicate ideas efficiently.
  • Research and collect visual references to define the game's visual style and content.
  • Collaborate with Design and Level-Art teams to consider gameplay implications, player experience, and level details.
  • Assist the 3D Lead and Level Artists in defining and visualizing level elements.

Requirements

  • 10+ years of working experience in character concept design.
  • Shipped 1–2 games as a concept artist.
  • Strong proficiency in detailed, photorealistic concept design, including photobash techniques.
  • Strong illustration and storytelling skills, with an eye for perspective, color, lighting, mood, and composition.
  • Strong understanding of form, shape, silhouette, scale, and surface materials.
  • Ability to work in a fast-paced environment with Design and Level-Art teams to shape levels.
  • Initiative and agility to adapt work and deliver the appropriate level of finish, from line sketches and paint-over to basic color render or full render.
  • Strong use of research and reference material for idea generation and problem solving.
  • Strong communication skills and the ability to convey abstract or sophisticated ideas concisely.

Nice to have

  • Basic knowledge of 3D software packages and experience using 3D techniques in a concept workflow.
  • Awareness of 3D art pipelines and technical constraints related to different game engines.

Culture & Benefits

  • Full-time, fixed-term contract.
  • Office-based work in Chengdu, Sichuan, China.
  • Opportunity to contribute to hirify.global game franchises and games-as-a-service initiatives.

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