Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная руководящая роль в крупном ремейке даёт возможность влиять на команду и качество игры, хотя деталей о размере команды и повседневной творческой работе немного.
Понятная зона ответственности
Крупный игровой проект
?Работа в офисе
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Текст:
Hirify AI/Оригинал
TL;DR
Team Lead Level Designer (Splinter Cell Remake) (Game Development): Leading the creation and delivery of level design content for a third-person investigative game with an accent on design quality, coaching, production planning, and cross-disciplinary collaboration. Focus on defining standards, balancing creative goals with production constraints, coordinating polish and bug fixing, and guiding designers through complex development decisions.
Location: Toronto, ON, Canada; office-based
Salary: CAD 80,000–CAD 130,000 yearly
Company
hirify.global is a global gaming company creating original interactive entertainment experiences, including the Splinter Cell Remake.
What you will do
Define, communicate, and uphold level design quality standards and identify patterns that create strong player experiences.
Coach and mentor level designers, provide constructive feedback, and promote knowledge sharing and best practices.
Plan, prioritize, assign, and track tasks while supporting realistic estimates and balancing creative goals with production constraints.
Review individual work, provide actionable feedback, and represent the level design team with project leadership and other disciplines.
Partner with production to identify risks, support problem-solving, and maintain reliable delivery.
Coordinate level design bug fixing and polish, and support onboarding and hiring efforts.
Requirements
Strong collaboration and communication skills, with confidence engaging across disciplines.
People leadership experience, including coaching designers with varied experience levels.
Clear design judgment and a structured, rational approach to level design decisions.
Planning and estimation skills supporting predictable production outcomes.
Ability to provide thoughtful feedback and evaluations that help others grow.
Adaptability and openness when guiding designers through new constraints or design approaches.
Knowledge of real-time constraints, 3D engines, and level editing tools.
Experience with production tracking tools such as JIRA, Perforce, or similar systems.
Examples of completed levels, shipped projects, or other work demonstrating level design expertise and leadership impact.
Nice to have
Experience working on third-person camera games or titles with slower-paced, investigative gameplay.
Culture & Benefits
Permanent, full-time employment.
Office-based work in Toronto.
Work within a diverse, global gaming organization focused on innovation and memorable player experiences.
Additional total compensation may include variable pay or benefits, where applicable.
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