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12 дней назад

Team Lead Level Designer (Splinter Cell Remake)

80 000 - 130 000CAD
Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Team Lead Level Designer (Splinter Cell Remake) (Game Development): Leading the creation and delivery of level design content for a third-person investigative game with an accent on design quality, coaching, production planning, and cross-disciplinary collaboration. Focus on defining standards, balancing creative goals with production constraints, coordinating polish and bug fixing, and guiding designers through complex development decisions.

Location: Toronto, ON, Canada; office-based

Salary: CAD 80,000–CAD 130,000 yearly

Company

hirify.global is a global gaming company creating original interactive entertainment experiences, including the Splinter Cell Remake.

What you will do

  • Define, communicate, and uphold level design quality standards and identify patterns that create strong player experiences.
  • Coach and mentor level designers, provide constructive feedback, and promote knowledge sharing and best practices.
  • Plan, prioritize, assign, and track tasks while supporting realistic estimates and balancing creative goals with production constraints.
  • Review individual work, provide actionable feedback, and represent the level design team with project leadership and other disciplines.
  • Partner with production to identify risks, support problem-solving, and maintain reliable delivery.
  • Coordinate level design bug fixing and polish, and support onboarding and hiring efforts.

Requirements

  • Strong collaboration and communication skills, with confidence engaging across disciplines.
  • People leadership experience, including coaching designers with varied experience levels.
  • Clear design judgment and a structured, rational approach to level design decisions.
  • Planning and estimation skills supporting predictable production outcomes.
  • Ability to provide thoughtful feedback and evaluations that help others grow.
  • Adaptability and openness when guiding designers through new constraints or design approaches.
  • Knowledge of real-time constraints, 3D engines, and level editing tools.
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems.
  • Examples of completed levels, shipped projects, or other work demonstrating level design expertise and leadership impact.

Nice to have

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Toronto.
  • Work within a diverse, global gaming organization focused on innovation and memorable player experiences.
  • Additional total compensation may include variable pay or benefits, where applicable.

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