game designvideo gamesplaytestinglogic prorhythm gamesmididigital audio workstationbeatmapping
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Hirify AI/Оригинал
TL;DR
Beatmap Designer (Rhythm Games) (MIDI/DAW): Creating and refining rhythm-game beatmaps across multiple difficulty levels with an accent on musical timing, chart readability, and responsive gameplay. Focus on translating songs into fair and engaging note patterns, collaborating with design, engineering, and audio teams, and improving charts through playtesting.
Location: Remote or hybrid in Guadalajara, Jalisco, Mexico
Salary: USD $1,500–$2,000 per month
Company
hirify.global is an independent multimedia and video game development studio based in Guadalajara, Mexico, creating original titles and providing development services for other projects.
What you will do
Create, implement, and iterate on beatmaps that reflect each song’s rhythm, structure, and feel.
Design charts across multiple difficulty levels with smooth progression and rewarding challenges.
Collaborate with designers, engineers, and audio teams to integrate charts with gameplay systems and responsive player input.
Use MIDI and audio tools to prepare, edit, and accurately time chart data.
Participate in playtesting, apply feedback, and refine readability, flow, timing accuracy, and fun.
Requirements
Strong musical skills, a great sense of rhythm and timing, and a trained ear for beats, subdivisions, and musical structure.
Experience working with MIDI and at least one digital audio workstation; Logic Pro is preferred, while other tools are welcome.
Passion for video games and an understanding of what makes gameplay feel good.
Ability to evaluate and adjust difficulty, pacing, and player experience through iteration and testing.
Strong attention to detail and ability to take and apply feedback.
Good communication and collaboration skills.
Nice to have
Experience charting or beatmapping for rhythm games, including community-made content such as osu!, Beat Saber, Clone Hero, StepMania, or Friday Night Funkin’.
Musical training or experience playing an instrument, producing, or composing.
Familiarity with game engines such as Unity.
A portfolio of created charts or beatmaps.
Deep interest in rhythm games and discussing what makes a chart effective.
Culture & Benefits
Full-time independent-contractor engagement.
Remote or hybrid work arrangement in Guadalajara, Jalisco.
Work on original rhythm-game development within an independent studio.
Opportunity to collaborate with an international group that includes a back-office team in the United States.
Hiring process
Submit a CV or resume.
Provide videos or links to created beatmaps or charts, such as gameplay recordings or community uploads.
Include the expected monthly or hourly rate.
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