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13 дней назад

Senior Level Designer (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Level Designer (Unreal Engine/open world multiplayer): Building gameplay spaces, locations, and combat encounters for Exoborne with an accent on third-person PvP/PvE combat, encounter design, and Unreal Engine 5 implementation. Focus on designing readable combat arenas, balancing enemy AI, line of sight and cover, implementing level logic, and improving workflows through playtest feedback and cross-functional collaboration.

Location: On site in Malmö, Sweden

Company

hirify.global is a Swedish game developer creating AAA-quality multiplayer games for PC and console with Unreal Engine, including Exoborne and Bloodhunt.

What you will do

  • Own locations from paper design through final release.
  • Design layouts and encounters for PvP/PvE gameplay, including third-person combat encounters.
  • Own features and implement level design solutions across the department.
  • Collaborate with design, environment art, narrative, and other departments to integrate features and systems into gameplay spaces.
  • Collect and implement feedback from playtests, leads, and cross-functional teams while proposing creative solutions.
  • Improve design tools, gameplay features, project workflows, documentation, and knowledge sharing; mentor junior team members.

Requirements

  • At least one shipped major AAA title and 5+ years of professional level design experience.
  • Deep understanding of combat and encounter design, including high-impact combat arenas and encounters optimized for third-person action mechanics.
  • Experience balancing enemy AI composition, line of sight, cover metrics, and 360-degree spatial readability to deliver dynamic pacing and compelling combat.
  • Strong hands-on experience with Unreal Engine 5 and base knowledge of Blueprints or similar visual scripting tools for implementing and prototyping level logic.
  • Ability to drive projects independently, organize work effectively, and balance high-quality execution with speed.
  • Track record of developing new methods and design philosophies.
  • Ability to critically evaluate game mechanics and level layouts and lead constructive discussions about internal and external titles.
  • Collaborative mindset and strong personal ownership when solving complex gameplay challenges.

Culture & Benefits

  • Permanent onsite position in Malmö, Sweden.
  • Collaborative and inclusive workplace with diverse perspectives, backgrounds, and experiences.
  • Culture based on shared ownership, creativity, passion for multiplayer games, and having fun.
  • Work on AAA-quality PC and console games and hirify.global's original IP, Exoborne.

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