game developmentunreal engineblueprintsmultiplayerlevel designcombat designvisual scriptingencounter design
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
84
Хорошая вакансия
развернуть
У роли чёткий senior-уровень, требования к опыту в AAA и реальная ответственность за мультиплеерный проект, но постоянная работа в офисе в Мальмё ограничивает гибкость.
Только офис
Актуальные инструменты
Зона ответственности
AAA-разработка
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Level Designer (Unreal Engine/open world multiplayer): Building gameplay spaces, locations, and combat encounters for Exoborne with an accent on third-person PvP/PvE combat, encounter design, and Unreal Engine 5 implementation. Focus on designing readable combat arenas, balancing enemy AI, line of sight and cover, implementing level logic, and improving workflows through playtest feedback and cross-functional collaboration.
Location: On site in Malmö, Sweden
Company
hirify.global is a Swedish game developer creating AAA-quality multiplayer games for PC and console with Unreal Engine, including Exoborne and Bloodhunt.
What you will do
Own locations from paper design through final release.
Design layouts and encounters for PvP/PvE gameplay, including third-person combat encounters.
Own features and implement level design solutions across the department.
Collaborate with design, environment art, narrative, and other departments to integrate features and systems into gameplay spaces.
Collect and implement feedback from playtests, leads, and cross-functional teams while proposing creative solutions.
Improve design tools, gameplay features, project workflows, documentation, and knowledge sharing; mentor junior team members.
Requirements
At least one shipped major AAA title and 5+ years of professional level design experience.
Deep understanding of combat and encounter design, including high-impact combat arenas and encounters optimized for third-person action mechanics.
Experience balancing enemy AI composition, line of sight, cover metrics, and 360-degree spatial readability to deliver dynamic pacing and compelling combat.
Strong hands-on experience with Unreal Engine 5 and base knowledge of Blueprints or similar visual scripting tools for implementing and prototyping level logic.
Ability to drive projects independently, organize work effectively, and balance high-quality execution with speed.
Track record of developing new methods and design philosophies.
Ability to critically evaluate game mechanics and level layouts and lead constructive discussions about internal and external titles.
Collaborative mindset and strong personal ownership when solving complex gameplay challenges.
Culture & Benefits
Permanent onsite position in Malmö, Sweden.
Collaborative and inclusive workplace with diverse perspectives, backgrounds, and experiences.
Culture based on shared ownership, creativity, passion for multiplayer games, and having fun.
Work on AAA-quality PC and console games and hirify.global's original IP, Exoborne.
Будьте осторожны
Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →