gamedevoptimizationblendermayaunreal engineshaderstrim sheets3d environment art
Вакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями Для мэтча и отклика нужен Plus
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Обязанности художника окружения описаны чётко, нужен опыт выпущенной игры, а условия выглядят сильными; при этом стоит учитывать короткие сроки проектов и готовность переключаться между задачами.
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Короткие срокиАктуальные инструментыСильный соцпакетПонятные задачи
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Текст:
Hirify AI/Оригинал
TL;DR
Environment Artist (3D/Gamedev): Creating stylized and semi-realistic environment assets for multiple game projects with an accent on organic and hard-surface modeling, modular asset sets, and efficient material workflows. Focus on developing large-scale structures, optimizing meshes and environment pipelines, and collaborating with Level Designers and Tech Artists.
Location: Stockholm, Sweden; hybrid setup with the possibility of working from home two days per week. The office is located in Kungsholmen, Fridhemsplan.
Company
hirify.global North is a Stockholm-based game developer within the hirify.global Group, known for projects including Goat Simulator 3.
What you will do
Create environment assets ranging from foliage and organic nature to hard-surface, human-made structures.
Adapt the artistic style of assets to different projects, focusing on stylized and semi-realistic environments.
Plan and create modular asset sets for large and complex buildings and structures using trim sheets, asset libraries, and reusable meshes.
Develop efficient solutions for large meshes, including layered materials, detail normals, secondary UVs, and landscape materials.
Own and improve the Environment Art pipeline, focusing on performance, efficiency, and quality.
Collaborate with Level Designers, Tech Artists, and other Artists to build game worlds.
Requirements
Around 2+ years of professional experience creating 3D Environment Art for games.
Experience working with different pipelines and best practices across game projects.
Experience shipping at least one game.
Comfort working with Unreal Engine and Autodesk Maya or Blender.
A portfolio showing organic and hard-surface 3D models and modular asset sets using trim sheets.
Strong interest in creating game environments and understanding of balancing visual quality with technical and time constraints.
Proactive and independent working style, strong problem-solving and communication skills, and a collaborative mindset.
Fluent English, both verbally and in writing.
Nice to have
2D art skills applicable to game environments, such as creating signs, billboards, posters, graffiti, or similar assets.
Culture & Benefits
Permanent, full-time position with a 40-hour work week and hybrid working options.
Competitive salary, pension contributions, and insurance benefits.
Wellness grant and paid time off for exercise, with several gyms near the office.
Creative Friday every fourth week and scheduled game sessions with colleagues.
Enhanced parental benefits, including additional pay during parental leave.
Renovated office with lounge areas, entertainment facilities, and a collaborative game-focused environment.
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