Чётко очерченная senior-роль в крупной сюжетной RPG с современными инструментами, сильным пакетом льгот и обучением; требование работать в офисе в Бостоне ограничивает доступность вакансии.
Кликните для подробной информации
Работа в БостонеСовременные инструментыПонятная зона задачСильный пакет льготПоддержка обучения
Оценка от Hirify AI
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Level Designer (Cyberpunk 2): Designing and building location blockouts, gameplay encounters, and open-world levels for a narrative-driven RPG with an accent on level geometry, gameplay flow, visual composition, and narrative integration. Focus on prototyping and polishing levels in Unreal Engine 5 and proprietary tools, collaborating across disciplines, and mentoring less experienced level designers.
Location: Boston, United States. The role requires working in Boston in-office, in a hybrid or full-time capacity.
Salary: $101,200–$185,100 USD annually.
Company
CD PROJEKT RED creates revolutionary, story-driven RPGs, including Cyberpunk 2.
What you will do
Design, prototype, iterate on, and polish in-game levels, focusing primarily on level geometry as well as enemy encounters and other gameplay elements.
Build location blockouts and cohesive open-world spaces using existing meshes, proprietary tools, and Unreal Engine 5.
Craft gameplay flows and visual compositions that create memorable player experiences within predefined level metrics.
Collaborate with the Lead Level Designer and other disciplines to connect content and strengthen gameplay and narrative.
Use geometry, props, texturing, lighting, sound, and VFX to create unique player experiences.
Mentor less experienced Level Design team members and contribute feedback and ideas across disciplines.
Requirements
At least 7 years of experience as a Level Designer or in a similar role.
Experience with Unreal Engine and/or other 3D packages.
Deep knowledge of contemporary Action/RPG titles and broader visual arts, including cinema and architecture, as references for developing and articulating original concepts.
Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
Proactive problem-solving skills, effective communication of solutions, and the ability to drive topics independently.
Ability to create map layouts at all stages, from simple drawings to fully functional levels, in at least one existing game engine.
Ability to consider varying perspectives, understand other disciplines’ priorities, and work effectively within a team.
Excellent communication skills and proven teamwork experience.
Culture & Benefits
Company-paid medical, dental, vision, and mental healthcare, plus free mental health support.
26 vacation days, 10 sick days, 12 calendar holidays, menstrual leave, and a 401K with employer matching.
Gym membership reimbursement and childcare and family support through the RED Parents Network.
Flexible working hours and access to trainings, lectures, courses, workshops, tutorials, and e-learning.
Dog-friendly office, casual dress code, and an international working environment.
Background check required as part of the pre-employment process.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →