Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Обязанности описаны чётко, а работа охватывает весь цикл создания персонажей для проектов AAA-партнёров, но сочетание моделирования, риггинга и анимации делает роль широкой.
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Широкий круг задачАктуальные инструментыПроекты AAAРазные проекты
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Character Artist (Unreal Engine 5): Creating and implementing stylised characters and creatures for real-time games with an accent on modelling, sculpting, texturing, rigging, animation, and engine integration. Focus on translating concept art into production-ready assets, balancing visual quality with performance constraints, and refining characters through cross-disciplinary feedback.
Location: UK remote or West Midlands-based; the studio is based just outside Birmingham. Visa sponsorship is not available.
Company
hirify.global is an independent game developer creating games across internal and external projects and working with AAA studio and publisher partners.
What you will do
Create and deliver stylised characters and creatures from initial development through final in-game implementation.
Interpret concept art, references and art direction to produce compelling 3D models with clear silhouettes, proportions, facial features and surface details.
Sculpt, model, retopologise, UV and texture production-ready assets, including modular costume pieces and reusable components where applicable.
Rig and animate characters and creatures, and import, set up and review assets in Unreal Engine 5.
Collaborate with Art, Design, Animation and Technical Art to meet visual, gameplay, rigging, animation and performance requirements.
Manage assigned work independently, communicate progress, dependencies and risks, respond to feedback, and provide constructive feedback to other artists.
Requirements
Proven professional experience in character and creature art, animation or a closely related game art role.
A strong portfolio demonstrating high-quality stylised characters and creatures, including animation examples.
Professional experience using Maya, ZBrush and Substance 3D Painter.
Strong 3D modelling and sculpting skills, with understanding of anatomy, form, costume, materials and creature design.
Ability to rig and animate characters and creatures, creating clear and appealing movement for real-time games.
Experience importing, setting up and reviewing character and creature assets in Unreal Engine 5.
Understanding of real-time production workflows including retopology, UVs, texturing, rigging, LOD and engine integration.
Ability to interpret art direction and references and carry work from development through completion.
Highly organised and productive approach, with the ability to work independently and meet agreed deadlines.
Strong communication, collaboration and problem-solving skills, including the ability to respond effectively to feedback.
Nice to have
Experience working on AAA titles or high-profile co-development projects.
Experience creating modular costume pieces, accessories or reusable character components.
Previous shipped titles in a character, creature or animation art capacity.
Culture & Benefits
Friendly, welcoming and supportive work environment with active gamers.
Opportunity to work on AAA titles and IP with reputable studio and publisher partners.
Work within a sustainably growing independent game developer across internal and external projects.
Learning opportunities across a wide range of projects.
Hiring process
Submit a portfolio and cover letter.
Portfolio samples from previous studios must be cleared for release by the copyright owners; online portfolios are preferred, with showreels accepted through secure sharing platforms.
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