game developmentmayazbrush3d modeling3ds maxunrealtexturingpbrenvironment artsubstance designer
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная ведущая роль в известной студии AAA-игр даёт серьёзную творческую ответственность и возможность наставлять команду, но требует очень большого опыта и привязана к месту работы.
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Требования к стажуСовременные инструментыВлияние на проектОграничение по местуБаланс заявлен
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Текст:
Hirify AI/Оригинал
TL;DR
Principal Environment Artist (Game Development): Creating highly detailed game environments and world assets for AAA and original games with an accent on visual consistency, immersion, performance, and gameplay integration. Focus on defining environment art standards, building modular and organic content, evolving production workflows, and mentoring artists across projects.
Location: Toronto, Ontario, Canada. Employment is subject to being located in or able to work from a state or Canadian province where hirify.global is registered.
Salary: CAD 140,000–190,000 per year.
Company
hirify.global is a game developer based in Austin, Texas, with a growing presence in Toronto, Canada, known for co-developing AAA first-person shooter games and creating original games.
What you will do
Work with the Art Director to establish a visually consistent, immersive world that meets performance guidelines.
Set visual quality standards, communicate artistic intent throughout development, and create and refine environment assets and kit pieces that support gameplay.
Research and introduce new software, pipelines, and techniques, documenting findings for the team.
Define content benchmarks for internal and external developers and participate in art reviews and gate reviews.
Partner with project leadership and production to define Environment Art needs and create project roadmaps.
Represent Environment Art to external business partners and mentor junior environment artists and other art-content contributors.
Requirements
10+ years of game-industry experience specifically modeling and texturing environments.
5+ years in an expert content-creation or leadership role.
Experience taking several projects from concept and preproduction through shipping, including at least one AAA title shipped within the last three years.
Experience establishing and driving new content-creation workflows, leading multiple teams, or providing subject-matter expertise across multiple areas of environment-art creation.
Strong understanding of environment-focused visual art, composition, critique, color theory, architectural fundamentals, and natural/outdoor principles.
Solid understanding of what makes a game level fun and engaging, plus the ability to work within an art style and communicate effectively with art, design, and technology teams.
Expert knowledge of 3D software such as 3ds Max or Maya; proficiency with ZBrush or other high-resolution sculpting tools; and experience using Unreal Engine 5.
Understanding of current-generation console and PC performance constraints, art pipelines, workflow, PBR materials, and material software such as Substance Designer.
Ability to prioritize under time constraints, manage multiple efforts, initiate visual direction without specific concept or design, and define modular sets, organics, vistas, props, materials, lighting, and landscapes in a portfolio.
Culture & Benefits
Work culture emphasizes evolution, diversity, excellence, and work-life balance.
The studio has a presence in Toronto and Austin and received the Canadian Studio of the Year award.
Background checks may be conducted with written candidate authorization for employment or project eligibility.
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