Назад
9 дней назад

Senior Software Engineer - Automation & Build Systems, Unpublished R&D; Product

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Software Engineer - Automation & Build Systems, Unpublished R&D; Product (C/C++/Game Development): Building and optimizing automation, build tooling, release pipelines, and game development workflows for an unpublished MMO R&D product with an accent on distributed systems, performance, and reliability. Focus on designing scalable automation across distributed servers, extending engines, troubleshooting live-service issues, and shaping technical standards across global teams.

Location: Sydney, Australia

Company

Riot Games develops player-focused games and online services, including VALORANT, League of Legends, Teamfight Tactics, and unpublished R&D projects.

What you will do

  • Co-design and implement large-scale automation and build tooling across a distributed network of servers.
  • Contribute to architecture, technical design, implementation, stability, and technical standards for relevant systems.
  • Develop solutions with technical leadership in Sydney and Los Angeles and collaborate with design and other disciplines.
  • Gather requirements across multiple time zones and deliver robust, scalable, and performant systems.
  • Build best practices for build and automation systems and support knowledge sharing and team collaboration.
  • Troubleshoot live-service issues as part of an on-call rotation.

Requirements

  • 3+ years of professional software engineering experience, including experience delivering live or shipped games or products.
  • Professional experience and proficiency in C and C++, with strong debugging skills.
  • Strong understanding of common game and software design patterns.
  • Experience with automation tooling, performance tooling, build or release pipelines, and/or telemetry.
  • Experience working in cross-functional teams and collaborating across disciplines and time zones.

Nice to have

  • Bachelor’s degree in Computer Science or equivalent experience.
  • Experience developing MMO and/or large-scale online games, especially build systems and automation.
  • Proficiency with services development, Golang, and/or C#.
  • Experience managing requirements and refining game development pipelines for efficiency and scalability.
  • Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris.
  • Experience working with mid-sized engineering teams and disciplines such as QA, Production, and Tech Design in an agile environment.
  • Prior experience with global-scale game development or online services.
  • Personal relationship with games and empathy for player experiences.

Culture & Benefits

  • Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
  • Medical insurance covering employees and dependents, an Employee Assistance Program, and a wellness fund.
  • Co-op gaming areas, a play fund, snacks, and learning and development opportunities.
  • Donation matching for time and money given to registered charities.
  • Collaborative, inclusive culture focused on teamwork, diversity, and player experience.

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