Riot Games предлагает чётко очерченную инженерную роль в заметном игровом проекте, работу с современными системами и хорошие льготы; без зарплатного диапазона сложнее оценить компенсацию.
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Зарплата не указанаСовременный стекЧёткие задачиХорошие льготыДежурства
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Hirify AI/Оригинал
TL;DR
Senior Software Engineer - Automation & Build Systems, Unpublished R&D; Product (C/C++/Game Development): Building and optimizing automation, build tooling, release pipelines, and game development workflows for an unpublished MMO R&D product with an accent on distributed systems, performance, and reliability. Focus on designing scalable automation across distributed servers, extending engines, troubleshooting live-service issues, and shaping technical standards across global teams.
Location: Sydney, Australia
Company
Riot Games develops player-focused games and online services, including VALORANT, League of Legends, Teamfight Tactics, and unpublished R&D projects.
What you will do
Co-design and implement large-scale automation and build tooling across a distributed network of servers.
Contribute to architecture, technical design, implementation, stability, and technical standards for relevant systems.
Develop solutions with technical leadership in Sydney and Los Angeles and collaborate with design and other disciplines.
Gather requirements across multiple time zones and deliver robust, scalable, and performant systems.
Build best practices for build and automation systems and support knowledge sharing and team collaboration.
Troubleshoot live-service issues as part of an on-call rotation.
Requirements
3+ years of professional software engineering experience, including experience delivering live or shipped games or products.
Professional experience and proficiency in C and C++, with strong debugging skills.
Strong understanding of common game and software design patterns.
Experience with automation tooling, performance tooling, build or release pipelines, and/or telemetry.
Experience working in cross-functional teams and collaborating across disciplines and time zones.
Nice to have
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large-scale online games, especially build systems and automation.
Proficiency with services development, Golang, and/or C#.
Experience managing requirements and refining game development pipelines for efficiency and scalability.
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris.
Experience working with mid-sized engineering teams and disciplines such as QA, Production, and Tech Design in an agile environment.
Prior experience with global-scale game development or online services.
Personal relationship with games and empathy for player experiences.
Culture & Benefits
Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
Medical insurance covering employees and dependents, an Employee Assistance Program, and a wellness fund.
Co-op gaming areas, a play fund, snacks, and learning and development opportunities.
Donation matching for time and money given to registered charities.
Collaborative, inclusive culture focused on teamwork, diversity, and player experience.
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