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Текст:
Hirify AI/Оригинал
TL;DR
Character Artist Intern- Undergraduate (Game Development): Creating and refining 3D character and prop models, textures, UV layouts, materials, and corrective blendshapes for game development with an accent on character art and animation support. Focus on developing efficient assets in Maya or equivalent software, authoring materials in Substance Painter, and strengthening modeling and texturing skills through mentorship.
Location: Burbank, California, United States. Onsite role; hybrid policy may affect the base pay range. Relocation assistance is available for eligible candidates.
Salary: $36.50 per hour during the internship period.
Company
Interactive entertainment company developing video games through Insomniac Games.
What you will do
Create and refine 3D models and textures for characters and props used in game development.
Develop corrective blendshapes for characters and props to support animation.
Create efficient UV layouts using Maya or equivalent software.
Author textures and materials in Substance Painter.
Collaborate with the Character Art and Animation team while learning game production techniques and workflows.
Develop modeling, texturing, and technical skills through mentorship from experienced artists.
Requirements
Currently pursuing a Bachelor's degree toward Character Art.
Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate status required.
Creative, self-motivated, and responsible approach to learning and completing assigned work.
Passion for video games and animation, with interest in character modeling, texturing, and game development.
Authorized to work for any employer in the United States without requiring work visa sponsorship now or in the future.
Available for the entire 12-week internship period during either May 17–August 6 or June 14–September 3.
Nice to have
Six to twelve months of related experience and/or training.
Previous experience with Maya.
Python skills.
Culture & Benefits
Hands-on experience in a collaborative game development environment.
Mentorship from senior Character Art and Animation team members.
Relocation assistance for eligible candidates.
Fixed hourly pay for the internship period.
Background checks are conducted at the offer stage for new employees.
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