Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль хорошо описана и сочетает разработку XR с робототехникой и исследованиями операторского опыта, но зарплата не указана, поэтому заранее оценить условия оплаты сложно.
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Зарплата не указанаСовременный стекПонятные задачиРобототехника
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Текст:
Hirify AI/Оригинал
TL;DR
XR Experience Engineer (Unity/Robotics): Designing and building in-headset spatial interfaces and audio experiences for remote robot operators with an accent on shared autonomy, comfort, situational awareness, and standalone headset performance. Focus on prototyping directly in the engine, measuring operator workload and task success, protecting framerate, power, and latency budgets, and shipping tested releases.
Location: Cambridge, MA, United States
Company
hirify.global is building general-purpose robots intended to improve quality of life across homes, workplaces, factories, farms, and other environments.
What you will do
Design and build spatial UI for robot status, policy state, uncertainty, safety, calibration, and operator session flows.
Develop shared-autonomy takeover and handback experiences in collaboration with AI and teleoperation engineers.
Build comfort, sickness-mitigation, situational-awareness, spatial-audio, and push-to-talk features for long headset sessions.
Prototype interaction concepts directly in the real-time engine and move validated ideas into the production runtime.
Build telemetry, run structured operator studies, and convert qualitative and quantitative findings into shipped improvements.
Write unit, integration, and end-to-end tests, support field diagnosis, manage headset settings, and help sign off releases.
Requirements
Shipped VR or AR experiences while building the interaction and UI directly.
Strong Unity and C#, Unreal, or equivalent real-time 3D engine skills for standalone headsets.
Working knowledge of VR comfort, vergence-accommodation, locomotion, latency-induced sickness, and spatial UI legibility.
Experience running user sessions and applying feedback to design decisions.
Ability to collaborate across robotics, AI, graphics, and teleoperation engineering.
Experience using AI coding tools such as Claude Code, Cursor, or Copilot.
Nice to have
Experience with teleoperation, remote-operation consoles, or other high-workload interfaces.
OpenXR, hand tracking, eye tracking, HCI, human factors, cognitive-load measurement, or haptic feedback experience.
Spatial audio and automated testing for XR or game applications.
Experience managing headset fleets with tools such as ManageXR.
Culture & Benefits
Salary-based full-time employment with annual cash bonus and company equity.
Company-subsidized insurance programs and a 401(k) with company match.
Flexible PTO and daily lunch.
Collaborative work across robotics, AI, graphics, teleoperation, release, and infrastructure engineering.
Employment authorization is verified through E-Verify after hiring.
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