game developmentunreal engineunity3d animationriggingcharacter animationskinninganimation retargeting
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
3D Animator (Unity/Unreal): Creating and implementing high-quality 3D character animations for gameplay, interactions, and cinematics across diverse game projects with an accent on timing, weight, rigging, skinning, and retargeting. Focus on building expressive character performances, integrating animations into real-time engines, and improving animation workflows and pipelines.
Location: Cebu City, Philippines. The role joins the Cebu team and collaborates closely with artists, designers, and programmers in Munich.
Company
Independent game studio developing original IPs and work-for-hire projects for PC, mobile, and cross-platform games.
What you will do
Create high-quality 3D character animations for gameplay, interactions, and cinematics.
Develop expressive human, creature, and stylized character performances using keyframe animation and, where applicable, motion capture data.
Implement, test, and refine animations directly in Unity or Unreal Engine.
Create and adjust character rigs, perform skinning, and retarget animations across characters and skeletons.
Adapt animations to gameplay requirements, visual styles, and technical constraints.
Collaborate with artists, designers, and programmers while improving animation workflows and the production pipeline.
Requirements
Professional experience as a 3D Animator in game development and a strong portfolio or demo reel.
Strong understanding of timing, weight, posing, movement, and character performance.
Ability to animate human, non-human, and stylized characters across different visual styles.
Proficiency in at least one professional 3D animation package, such as Blender or Maya.
Experience with rigging, skinning, retargeting, real-time game engines, animation blending, transitions, and state machines.
Good English communication skills and the ability to work independently in a multidisciplinary team.
Nice to have
Experience with Unity and Unreal Engine animation systems, including Animator Controllers, Animation Blueprints, Blend Spaces, Control Rig, or Sequencer.
Motion capture recording, processing, and cleanup experience.
Knowledge of IK systems, procedural animation, animation optimization, or complex creature animation.
Basic scripting or tool-development experience for animation workflows.
Culture & Benefits
Work with an experienced international team on diverse game projects and genres.
Collaborate directly with artists, designers, and programmers in a friendly and supportive environment.
Opportunity to contribute ideas and take ownership of animation work.
Open communication, practical solutions, knowledge sharing, and continuous learning are valued.
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