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11 дней назад

Humanoid Locomotion Reinforcement Learning Engineer (Robotics)

Формат работы
onsite
Тип работы
fulltime
Английский
b2
Страна
Italy
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Humanoid Locomotion Reinforcement Learning Engineer (Robotics): Developing reinforcement learning policies and whole-body motion capabilities for humanoid robots with an accent on locomotion, balance control, simulation, and sim-to-real transfer. Focus on training and deploying control policies, modeling robot dynamics and contacts, and validating safe adaptive behavior on physical robots.

Location: Via Melen 83, 16152 Genoa, Italy; onsite role

Company

hirify.global develops humanoid robot platforms for human-centered Physical AI and real-world collaboration between people and intelligent machines.

What you will do

  • Develop and train reinforcement learning policies for humanoid locomotion, balance control, and whole-body motion.
  • Design motion generation, imitation learning, and motion retargeting pipelines using demonstrations, motion capture data, and reference trajectories.
  • Build robot, actuator, and contact models in Isaac Lab, Isaac Sim, MuJoCo, or equivalent simulation environments.
  • Develop domain randomization, system identification, and adaptation methods for sim-to-real transfer.
  • Deploy, validate, monitor, and optimize learned control policies on physical robots using Python and C++.
  • Implement fall detection, recovery strategies, policy validation, and performance analysis using telemetry, logs, and experimental testing.

Requirements

  • Master’s degree or PhD in Robotics, Control Engineering, Machine Learning, Computer Science, or a related field.
  • Experience applying reinforcement learning to humanoid, legged, or whole-body robotic systems.
  • Strong knowledge of robot kinematics, dynamics, contact modeling, state estimation, and feedback control.
  • Experience with robotics simulation platforms such as Isaac Lab, Isaac Sim, MuJoCo, or equivalent environments.
  • Strong Python skills, practical C++ experience for real-time robotics, and experience with PyTorch or equivalent frameworks.
  • Experience testing and debugging software on physical robots, with familiarity with Linux, Git, and software development best practices.

Nice to have

  • Experience with motion priors, motion capture datasets, demonstrations, animation assets, or learned motion datasets.
  • Knowledge of whole-body control, model predictive control, trajectory optimization, inverse dynamics, or hierarchical control.
  • Experience with sim-to-real methods, loco-manipulation, contact-rich behaviors, fall prevention, disturbance rejection, or recovery strategies.
  • Research publications or open-source and personal robotics projects.

Culture & Benefits

  • Work on humanoid robotics and Physical AI problems with real-world impact.
  • Collaborate with mechanical, electronics, perception, controls, and AI specialists.
  • Stimulating and informal environment alongside technical and research teams.
  • Employment contract under the Italian Metalworking Collective Labor Agreement, commensurate with experience.
  • Concrete opportunities for professional growth.

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