pythonc++pytorchreinforcement learningroboticslocomotionmujocoisaac simsim to realhumanoid robots
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Это чётко очерченная роль в передовой гуманоидной робототехнике с работой и в симуляции, и на реальных роботах. Зарплата не указана, поэтому условия по оплате остаются неясными, несмотря на наличие рыночного ориентира.
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Зарплата не указанаПередовые технологииПонятные задачиРобототехника и ИИРабота в Генуе
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Humanoid Locomotion Reinforcement Learning Engineer (Robotics): Developing reinforcement learning policies and whole-body motion capabilities for humanoid robots with an accent on locomotion, balance control, simulation, and sim-to-real transfer. Focus on training and deploying control policies, modeling robot dynamics and contacts, and validating safe adaptive behavior on physical robots.
Location: Via Melen 83, 16152 Genoa, Italy; onsite role
Company
hirify.global develops humanoid robot platforms for human-centered Physical AI and real-world collaboration between people and intelligent machines.
What you will do
Develop and train reinforcement learning policies for humanoid locomotion, balance control, and whole-body motion.
Design motion generation, imitation learning, and motion retargeting pipelines using demonstrations, motion capture data, and reference trajectories.
Build robot, actuator, and contact models in Isaac Lab, Isaac Sim, MuJoCo, or equivalent simulation environments.
Develop domain randomization, system identification, and adaptation methods for sim-to-real transfer.
Deploy, validate, monitor, and optimize learned control policies on physical robots using Python and C++.
Implement fall detection, recovery strategies, policy validation, and performance analysis using telemetry, logs, and experimental testing.
Requirements
Master’s degree or PhD in Robotics, Control Engineering, Machine Learning, Computer Science, or a related field.
Experience applying reinforcement learning to humanoid, legged, or whole-body robotic systems.
Strong knowledge of robot kinematics, dynamics, contact modeling, state estimation, and feedback control.
Experience with robotics simulation platforms such as Isaac Lab, Isaac Sim, MuJoCo, or equivalent environments.
Strong Python skills, practical C++ experience for real-time robotics, and experience with PyTorch or equivalent frameworks.
Experience testing and debugging software on physical robots, with familiarity with Linux, Git, and software development best practices.
Nice to have
Experience with motion priors, motion capture datasets, demonstrations, animation assets, or learned motion datasets.
Knowledge of whole-body control, model predictive control, trajectory optimization, inverse dynamics, or hierarchical control.
Experience with sim-to-real methods, loco-manipulation, contact-rich behaviors, fall prevention, disturbance rejection, or recovery strategies.
Research publications or open-source and personal robotics projects.
Culture & Benefits
Work on humanoid robotics and Physical AI problems with real-world impact.
Collaborate with mechanical, electronics, perception, controls, and AI specialists.
Stimulating and informal environment alongside technical and research teams.
Employment contract under the Italian Metalworking Collective Labor Agreement, commensurate with experience.
Concrete opportunities for professional growth.
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