ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΎΠ΄ΠΊΠ»ΡΡΠΈΡΡ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
Hirify AI/ΠΡΠΈΠ³ΠΈΠ½Π°Π»
TL;DR
Team Lead Level Designer (Splinter Cell Remake): Leading the development of high-quality levels for a third-person investigative game with an accent on design standards, mentoring, production planning, and cross-disciplinary collaboration. Focus on coaching level designers, balancing creative goals with production constraints, reviewing content, and coordinating bug fixing and polish.
Location: Toronto, ON, Canada; office-based
Salary: CAD 80,000βCAD 130,000 yearly
Company
hirify.global develops original gaming experiences across globally distributed teams, including the Splinter Cell Remake.
What you will do
Define, communicate, and maintain level design quality standards.
Coach and mentor level designers through clear guidance, feedback, and shared best practices.
Plan, prioritize, assign, estimate, and track level design work.
Balance creative goals with production constraints to support reliable delivery.
Review level design work, coordinate bug fixing and polish, and represent the discipline in project discussions.
Support onboarding and hiring while partnering with production to identify and resolve risks.
Requirements
Strong collaboration and communication skills across disciplines.
Experience leading people and coaching designers with varied experience levels.
Clear design judgment with a structured approach to level design decisions.
Planning, estimation, feedback, and evaluation skills.
Knowledge of real-time constraints, 3D engines, and level editing tools.
Experience with production tracking tools such as JIRA, Perforce, or similar systems.
Nice to have
Experience with third-person camera games or slower-paced investigative gameplay.
Examples of completed levels, shipped projects, or other work demonstrating level design expertise and leadership impact.
Culture & Benefits
Permanent, full-time employment.
Office-based work in Toronto.
Opportunity to contribute directly to the development of the Splinter Cell Remake.