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11 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄

Team Lead Level Designer (Splinter Cell Remake)

80Β 000 - 130Β 000CAD
Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Team Lead Level Designer (Splinter Cell Remake): Leading the development of high-quality levels for a third-person investigative game with an accent on design standards, mentoring, production planning, and cross-disciplinary collaboration. Focus on coaching level designers, balancing creative goals with production constraints, reviewing content, and coordinating bug fixing and polish.

Location: Toronto, ON, Canada; office-based

Salary: CAD 80,000–CAD 130,000 yearly

Company

hirify.global develops original gaming experiences across globally distributed teams, including the Splinter Cell Remake.

What you will do

  • Define, communicate, and maintain level design quality standards.
  • Coach and mentor level designers through clear guidance, feedback, and shared best practices.
  • Plan, prioritize, assign, estimate, and track level design work.
  • Balance creative goals with production constraints to support reliable delivery.
  • Review level design work, coordinate bug fixing and polish, and represent the discipline in project discussions.
  • Support onboarding and hiring while partnering with production to identify and resolve risks.

Requirements

  • Strong collaboration and communication skills across disciplines.
  • Experience leading people and coaching designers with varied experience levels.
  • Clear design judgment with a structured approach to level design decisions.
  • Planning, estimation, feedback, and evaluation skills.
  • Knowledge of real-time constraints, 3D engines, and level editing tools.
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems.

Nice to have

  • Experience with third-person camera games or slower-paced investigative gameplay.
  • Examples of completed levels, shipped projects, or other work demonstrating level design expertise and leadership impact.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Toronto.
  • Opportunity to contribute directly to the development of the Splinter Cell Remake.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’