unreal engineblendshapesmetahumanfacial modelingperformance capturefacial scanningreal time character workflowsmodular character art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная ведущая роль в крупной развлекательной компании связана со специализированной разработкой персонажей для AAA-игр, но без зарплаты сложнее оценить общее предложение.
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Зарплата не указанаСовременные инструментыЧёткие задачиКрупная студия
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Текст:
Hirify AI/Оригинал
TL;DR
Principal Character Artist (Face) (Real-Time Character Systems): Defining facial art standards and advancing facial pipelines for an ambitious interactive entertainment experience with an accent on facial realism, expressiveness, and technical quality. Focus on solving complex facial challenges, developing blendshape and scanning workflows, and integrating real-time performance systems with Animation and Technical Art.
Location: Hybrid role based in Montreal, Quebec, Canada
Company
hirify.global is a global media and entertainment company producing and distributing film, television, streaming, theme park, and interactive entertainment content.
What you will do
Define and maintain quality standards for facial assets across an interactive entertainment project.
Solve complex artistic and technical challenges involving facial realism, expression, and character performance.
Develop and evolve facial pipelines, tools, methodologies, and production best practices.
Work with Animation, Technical Art, and cross-disciplinary teams to integrate facial rigs and performance systems.
Establish benchmarks and review facial content for consistency with artistic and technical standards.
Provide high-level expertise and guidance while driving innovation, scalability, and workflow efficiency.
Requirements
Extensive AAA game development experience focused on modular character art.
Strong portfolio demonstrating high-quality facial modeling and realistic character work.
Advanced knowledge of human facial anatomy, expressions, performance, and facial systems.
Expertise with blendshape workflows, facial scanning, real-time pipelines, and modular character production.
Experience collaborating with Animation and Technical Art teams and solving complex artistic and technical problems.
Excellent communication and collaboration skills.
Nice to have
Experience developing or improving facial pipelines and systems at scale.
Knowledge of performance capture workflows.
Experience with Unreal Engine and modern character pipelines such as MetaHuman.
Experience working with distributed teams or external partners.
Interest in advancing character realism, expressiveness, and innovative workflows.
Culture & Benefits
Work in an inclusive environment focused on creating content that reflects a diverse world.
Collaborate across animation, technical art, and other disciplines.
External candidates may be required to attend an in-person interview at an hirify.global location before a hiring decision.
Reasonable accommodation is available throughout the application and recruitment process.
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