3 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Game Artist (Unity)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Game Artist (Unity) (Mobile Games): Creating and integrating 3D assets, UI scenes, and animations for puzzle games with an accent on visual hierarchy, readability, and mobile performance. Focus on optimizing assets in Unity, supporting gameplay accessibility, and iterating on player experiences using team feedback and live user data.
Location: Beijing, China; hybrid work
Company
is a consumer technology and mobile games company founded in Paris, with a portfolio reaching more than 200 million monthly active users.
What you will do
- Support the Lead Artist in developing and executing the visual direction for a puzzle game.
- Create high-quality 3D characters, props, assets, and environment art optimized for mobile devices.
- Set up, integrate, and animate UI scenes in Unity.
- Collaborate with Game Designers to align UI with gameplay and accessibility goals.
- Iterate on visuals using team feedback and live user data.
- Propose creative ideas to improve player engagement and user experience.
Requirements
- Strong Unity skills, including direct implementation and optimization in the engine.
- Excellent 3D and 2D design skills with strong visual hierarchy, composition, and readability.
- Experience with A/B testing or LiveOps features.
- Awareness of emerging mobile game trends and the ability to analyze successful examples.
- Experience collaborating with cross-functional remote teams.
- Fluent English required.
Culture & Benefits
- Work within a newly established, focused internal studio.
- Contribute to puzzle titles with established player engagement and market traction.
- Collaborate in an agile, cross-functional environment.
- Best-in-class compensation.
- Additional benefits according to the country of residence.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β