9 дней назад
Lead Game Designer (Mobile F2P)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Game Designer (Mobile F2P): Defining systems, progression, economy, and feature roadmaps for OneState, a multiplayer social role-playing project, with an accent on feature ownership, design documentation, and cross-functional coordination. Focus on breaking down complex systems, identifying dependencies and risks, reviewing build implementations, and leading the Game Design domain.
Location: Yerevan or Tbilisi; hybrid or office work in Tbilisi
Company
is an independent game studio developing OneState, a social role-playing project for mobile platforms.
What you will do
- Define and maintain the vision for game systems, their relationships, progression, and economy.
- Own the domain roadmap with the Producer and set priorities for systems and features.
- Lead major features from ideation through implementation, task breakdown, and build validation.
- Write and maintain GDDs, specifications, and feature documentation.
- Identify risks, dependencies, and open questions before development begins.
- Coordinate with Development, UI/UX, QA, Production, and peer teams while reviewing and accepting implemented features.
Requirements
- 4+ years of experience as a Game Designer, System Designer, Product Game Designer, or Feature Owner.
- Experience owning large features from ideation through implementation and build validation.
- Strong understanding of game systems, flows, states, and dependencies.
- Experience creating vision documents, specifications, GDDs, and production-ready tasks.
- Ability to make independent design decisions and communicate effectively with Development, UI/UX, QA, and Production teams.
- English proficiency sufficient for comfortably reading technical and professional literature.
Nice to have
- Experience with pre-production or early-stage production.
- Experience developing mobile free-to-play games.
- Experience with multiplayer, open-world, or social projects.
- Understanding of game economy and progression systems, plus experience with Unity.
- Experience mentoring or functionally leading other Game Designers.
Culture & Benefits
- Independent studio structure without excessive corporate bureaucracy.
- Flexible hours with the option to take days off.
- Hybrid or office work in Tbilisi.
- Paid sick days and assistance in difficult life situations.
- Professional growth opportunities, regular performance-based salary reviews, and a promotion system.
Hiring process
- Application review followed by an HR interview.
- Technical interviews and, in some cases, a test assignment.
- Final interview, offer, and onboarding.
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