8 дней назад
Freelance Animator (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Freelance Animator (Unreal Engine) (Game Animation): Bringing characters, creatures, and gameplay moments to life from concept through polished Unreal Engine implementation with an accent on locomotion, combat, interaction, and keyframe animation. Focus on solving animation challenges across humanoid and creature rigs, refining motion capture, and meeting quality benchmarks within project deadlines.
Location: Fully remote for freelancers residing in Europe; residency near Copenhagen or Malmö is a significant plus.
Company
MOOD includes Visuals, a creative services provider; Publishing, which creates tabletop games and cinematic novels; and Lucky Shot Game, which develops video game experiences.
What you will do
- Create character, creature, and gameplay animation for an ambitious game project.
- Develop animation from early exploration through polished in-game implementation in Unreal Engine.
- Work with art and development teams on locomotion, combat, interaction, and responsive gameplay animation.
- Contribute creatively to animation direction using concepts, gameplay requirements, and existing rigs.
- Iterate independently within established quality benchmarks and project deadlines.
Requirements
- 3–4 years of professional animation experience in the games industry.
- At least one shipped AA or AAA game title.
- Strong keyframe animation skills and understanding of weight, timing, posing, and physicality.
- Professional experience with Maya or equivalent animation software and Unreal Engine.
- Ability to manage tasks independently, communicate effectively, and meet deadlines.
- Excellent written and spoken English and residence in Europe are required.
Nice to have
- Experience animating both humanoid characters and creatures.
- Experience with motion capture cleanup and implementation.
- Residency near or around Copenhagen and Malmö.
Culture & Benefits
- Fully remote freelance collaboration.
- Close collaboration with creative, art, and development teams.
- Independent work within defined quality benchmarks and timelines.
Hiring process
- Submit a current resume or CV, an animation reel, and a brief introduction.
- Include availability and relevant gameplay and character animation experience.
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