3 ΡΠ°ΡΠ° Π½Π°Π·Π°Π΄
Senior Concept Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Senior Concept Artist (Gamedev): Creating character designs, illustrations, 3D blockouts, and artistic references for the visual development of core game titles with an accent on visual consistency, project-specific art direction, and collaboration. Focus on developing concepts for Asphalt and Disney-inspired projects, planning art assets, integrating feedback, and supporting production decisions.
Location: Barcelona, Spain; hybrid work model
Company
develops core game titles including projects inspired by Disney Speedstorm and Asphalt Legends.
What you will do
- Create character designs, illustrations, line art, and 3D blockouts for game projects.
- Develop artistic ideas while preserving each game's distinct visual identity.
- Collaborate with concept artists, artists, designers, and production teams to evolve the visual style.
- Iterate on concepts under the Studio Art Director's guidance and incorporate feedback.
- Plan art assets for characters, environments, and props, communicating requirements to relevant team members.
Requirements
- Experience creating concepts and artistic references for game production.
- Strong skills in character design, illustration, line art, and 3D blockouts.
- Ability to work within established visual styles and contribute to visual development.
- Ability to collaborate with art, design, and production teams and respond to feedback.
- Availability to work in a hybrid model from Barcelona, Spain.
Culture & Benefits
- Permanent employment contract.
- Collaboration with local and international production teams.
- Opportunities to deepen concept art expertise and take on broader artistic responsibilities.
- Access to development opportunities, mentorship, coaching, and potential internal mobility.
Hiring process
- HR screening call followed by a 20-minute hiring manager interview.
- One-week practical test.
- Second interview to review the test, followed by a final interview with the Studio Manager.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β