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Lead Environment Artist (Unreal Engine 5)

Формат работы
remote (только Europe)/hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
c2
Страна
Serbia/BAH
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead Environment Artist (Unreal Engine 5): Leading environment art production for an unannounced AAA action game, from blockout and look development through photorealistic in-game delivery, with an accent on team leadership, outsource coordination, and visual quality. Focus on building art pipelines, solving material and performance challenges, and maintaining consistent environments across production.

Location: Novi Sad, Belgrade, Sarajevo, or remote; hybrid work is preferred, with office-based and remote options available.

Company

hirify.global develops action games for PC and consoles using Unreal Engine, including Scars Above, Clive Barker’s Hellraiser: Revival, and an unannounced AAA title.

What you will do

  • Lead environment art production from blockout and concept interpretation through look development, asset creation, set dressing, and final in-game delivery.
  • Collaborate with Art Direction, Level Design, Design, Tech, Rendering, and Production to align environments with gameplay, technical, and visual goals.
  • Develop look development proposals, style guides, art documentation, technical standards, and workflow improvements.
  • Review levels and builds, identify visual, material, and performance issues, and maintain the quality of the team's output.
  • Manage outsource teams and coordinate their deliveries with project requirements.
  • Lead, mentor, schedule, and support the Environment Art team, including recruitment and performance-related decisions.

Requirements

  • Native or fluent English.
  • Experience building and leading a high-quality Environment Art team on a project where environments are central to the experience.
  • Experience working with outsource teams and understanding art, architecture, and Level Design principles.
  • Strong knowledge of 3D software, including 3ds Max, Maya, Blender, and ZBrush.
  • Strong understanding of PBR workflows and Substance Designer and Substance Painter.
  • Strong experience with Unreal Engine 5, environment workflows, photorealistic game-ready environments, set dressing, style guides, and technical documentation.

Nice to have

  • Experience leading a larger team of environment artists.
  • Strong painting skills for artistic feedback.
  • Deep knowledge of UE5 technologies such as Nanite and Lumen.

Culture & Benefits

  • Competitive industry-standard salary.
  • Flexible working hours, 25 vacation days, company-wide annual leave in January, short-term sick leave, additional remote days, and leave for significant life events.
  • Education and training through conferences, classes, workshops, and internal and external courses.
  • Work with experienced game development professionals across offices and more than 16 countries.
  • Private medical insurance, fitness support, team-building events, community events, office refreshments, merchandise, and gifts.

Hiring process

  • Submit a CV and a portfolio demonstrating previous work, preferably as a PDF attachment.
  • Apply through the job application form.

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