team leadershipunreal engine3d modelinglevel designsubstance painterpbrlumennaniteenvironment artsubstance designer
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Роль четко описана и дает руководящую ответственность над AAA-игрой, а условия включают хорошие льготы и обучение. Но без указанной зарплаты сложнее оценить общую привлекательность предложения.
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Зарплата не указанаСовременные инструментыПонятная зона ответственностиХорошие льготыРабота над AAA-игрой
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Lead Environment Artist (Unreal Engine 5): Leading environment art production for an unannounced AAA action game, from blockout and look development through photorealistic in-game delivery, with an accent on team leadership, outsource coordination, and visual quality. Focus on building art pipelines, solving material and performance challenges, and maintaining consistent environments across production.
Location: Novi Sad, Belgrade, Sarajevo, or remote; hybrid work is preferred, with office-based and remote options available.
Company
hirify.global develops action games for PC and consoles using Unreal Engine, including Scars Above, Clive Barker’s Hellraiser: Revival, and an unannounced AAA title.
What you will do
Lead environment art production from blockout and concept interpretation through look development, asset creation, set dressing, and final in-game delivery.
Collaborate with Art Direction, Level Design, Design, Tech, Rendering, and Production to align environments with gameplay, technical, and visual goals.
Develop look development proposals, style guides, art documentation, technical standards, and workflow improvements.
Review levels and builds, identify visual, material, and performance issues, and maintain the quality of the team's output.
Manage outsource teams and coordinate their deliveries with project requirements.
Lead, mentor, schedule, and support the Environment Art team, including recruitment and performance-related decisions.
Requirements
Native or fluent English.
Experience building and leading a high-quality Environment Art team on a project where environments are central to the experience.
Experience working with outsource teams and understanding art, architecture, and Level Design principles.
Strong knowledge of 3D software, including 3ds Max, Maya, Blender, and ZBrush.
Strong understanding of PBR workflows and Substance Designer and Substance Painter.
Strong experience with Unreal Engine 5, environment workflows, photorealistic game-ready environments, set dressing, style guides, and technical documentation.
Nice to have
Experience leading a larger team of environment artists.
Strong painting skills for artistic feedback.
Deep knowledge of UE5 technologies such as Nanite and Lumen.
Culture & Benefits
Competitive industry-standard salary.
Flexible working hours, 25 vacation days, company-wide annual leave in January, short-term sick leave, additional remote days, and leave for significant life events.
Education and training through conferences, classes, workshops, and internal and external courses.
Work with experienced game development professionals across offices and more than 16 countries.
Private medical insurance, fitness support, team-building events, community events, office refreshments, merchandise, and gifts.
Hiring process
Submit a CV and a portfolio demonstrating previous work, preferably as a PDF attachment.
Apply through the job application form.
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