Назад
Company hidden
3 дня назад

3D Character Artists

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Serbia/Poland
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
/
TL;DR
3D Character Artists (Character Creator/Unreal Engine): Creating photorealistic human characters for a large-scale semiconductor client program with an accent on technically accurate models, materials, morphs, poses, and clothing. Focus on building cinematic and game-ready assets, advanced skin, cloth, and hair shading, facial systems, and balancing real-time performance with next-generation visual quality.

Location: Preferred locations are Poland and Serbia; other locations may be considered if the quality bar is met.

Start date: ASAP
Duration: 6+ months

Company

hirify.global is supporting a large-scale character creation program for a leading semiconductor client.

What you will do

  • Create a wide variety of photorealistic 3D human characters, mainly in Reallusion Character Creator.
  • Build characters from detailed descriptions, prioritizing technical model and material accuracy over stylistic choices.
  • Create character morphs, poses, clothing, facial expressions, and pose setups.
  • Export characters and configure materials in the target engine.
  • Adapt and improve existing assets while balancing real-time performance with cinematic quality.
  • Rebuild hair systems, including conversions from card-based to curve-based workflows.

Requirements

  • Professional experience with Character Creator, Unreal Engine, Blender with Cycles, and Substance.
  • Ability to create a photorealistic human from scratch in Character Creator or a professional sculpting tool such as ZBrush.
  • 3+ years of experience creating content for Unreal Engine or another modern game engine.
  • Strong knowledge of PBR, material composition, optimization, and procedural approaches.
  • Experience creating and texturing both game-ready and cinematic characters.
  • Strong skills in skin, cloth, and hair shading, including SSS, translucency maps, and wrinkle maps.

Nice to have

  • Animation experience.
  • Experience with MaterialX, OpenPBR, UE5 Substrate, or layered BSDF shading workflows.

Culture & Benefits

  • Full-time engagement.
  • Immediate start available.
  • Project duration of 6+ months.
  • Work on next-generation, photorealistic character assets for a leading semiconductor client.

Hiring process

  • A portfolio is mandatory, with links such as ArtStation showing current- or next-generation photorealistic characters.
  • Portfolio evidence should ideally include material and shading breakdowns, rigging and driven systems, facial morphs, and hair systems.
  • Candidates without portfolio evidence of photorealistic quality cannot be considered.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’