3 Π΄Π½Ρ Π½Π°Π·Π°Π΄
3D Character Artists
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
3D Character Artists (Character Creator/Unreal Engine): Creating photorealistic human characters for a large-scale semiconductor client program with an accent on technically accurate models, materials, morphs, poses, and clothing. Focus on building cinematic and game-ready assets, advanced skin, cloth, and hair shading, facial systems, and balancing real-time performance with next-generation visual quality.
Location: Preferred locations are Poland and Serbia; other locations may be considered if the quality bar is met.
Start date: ASAP
Duration: 6+ months
Company
is supporting a large-scale character creation program for a leading semiconductor client.
What you will do
- Create a wide variety of photorealistic 3D human characters, mainly in Reallusion Character Creator.
- Build characters from detailed descriptions, prioritizing technical model and material accuracy over stylistic choices.
- Create character morphs, poses, clothing, facial expressions, and pose setups.
- Export characters and configure materials in the target engine.
- Adapt and improve existing assets while balancing real-time performance with cinematic quality.
- Rebuild hair systems, including conversions from card-based to curve-based workflows.
Requirements
- Professional experience with Character Creator, Unreal Engine, Blender with Cycles, and Substance.
- Ability to create a photorealistic human from scratch in Character Creator or a professional sculpting tool such as ZBrush.
- 3+ years of experience creating content for Unreal Engine or another modern game engine.
- Strong knowledge of PBR, material composition, optimization, and procedural approaches.
- Experience creating and texturing both game-ready and cinematic characters.
- Strong skills in skin, cloth, and hair shading, including SSS, translucency maps, and wrinkle maps.
Nice to have
- Animation experience.
- Experience with MaterialX, OpenPBR, UE5 Substrate, or layered BSDF shading workflows.
Culture & Benefits
- Full-time engagement.
- Immediate start available.
- Project duration of 6+ months.
- Work on next-generation, photorealistic character assets for a leading semiconductor client.
Hiring process
- A portfolio is mandatory, with links such as ArtStation showing current- or next-generation photorealistic characters.
- Portfolio evidence should ideally include material and shading breakdowns, rigging and driven systems, facial morphs, and hair systems.
- Candidates without portfolio evidence of photorealistic quality cannot be considered.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β