3 дня назад
Cloud Game Streaming - Systems Engineer (C/C++)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Cloud Game Streaming - Systems Engineer (C/C++): Developing and optimising low-latency game streaming systems across frame capture, media pipelines, hardware codecs, system services and streaming transport with an accent on real-time video performance and native platform software. Focus on reducing end-to-end latency, analysing buffering and synchronisation bottlenecks, measuring system behaviour, and evaluating codec and bandwidth-efficiency improvements.
Location: London, United Kingdom; hybrid work with periodic in-person workshops or team events
Company
, part of Sony Interactive Entertainment, develops gaming platforms, network services and underlying technology for experiences.
What you will do
- Develop, optimise and maintain low-level C and C++ components in the game streaming stack.
- Reduce end-to-end latency across frame capture, buffering, encoding, transport, decoding and presentation.
- Configure and optimise hardware video encoders and analyse codec behaviour and low-latency encoding techniques.
- Use software and hardware instrumentation to measure system behaviour and validate performance improvements.
- Investigate and debug issues across user-space applications, system services and daemon-level components.
- Prototype streaming improvements and collaborate with engineers and researchers on codecs, rate control, Forward Error Correction and media technologies.
Requirements
- Strong proficiency in C and C++.
- Experience developing native, performance-sensitive software.
- Experience with real-time video, media pipelines, codecs or embedded multimedia systems.
- Understanding of video compression, media formats and codecs such as AVC, HEVC or AV1.
- Knowledge of low-latency encoding concepts, including GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
- Strong debugging, profiling, performance-analysis and technical investigation skills.
Nice to have
- Experience evaluating codec bitrate, quality and latency trade-offs using metrics such as PSNR and VMAF.
- Experience with native video players, media frameworks, codec pipelines, hardware encoders or decoders.
- Knowledge of compressed video bitstreams, codec signalling, frame capture, graphics presentation and GPU/CPU synchronisation.
- Experience reducing memory copies, queueing delays and system-level performance bottlenecks.
- Experience with SIMD, vectorisation, multithreaded performance tuning, Forward Error Correction, console or embedded development, Git or Jenkins.
Culture & Benefits
- Work on platform-wide technology development and performance-critical systems.
- Flexible and relaxed working environment with strong support for hybrid work.
- Cross-regional collaboration on technology projects.
- Professional development opportunities, technical conference attendance and internal hackathons.
- Periodic travel may be required a few times per year.
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