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3 дня назад

Cloud Game Streaming - Systems Engineer (C/C++)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Cloud Game Streaming - Systems Engineer (C/C++): Developing and optimising low-latency game streaming systems across frame capture, media pipelines, hardware codecs, system services and streaming transport with an accent on real-time video performance and native platform software. Focus on reducing end-to-end latency, analysing buffering and synchronisation bottlenecks, measuring system behaviour, and evaluating codec and bandwidth-efficiency improvements.

Location: London, United Kingdom; hybrid work with periodic in-person workshops or team events

Company

hirify.global, part of Sony Interactive Entertainment, develops gaming platforms, network services and underlying technology for hirify.global experiences.

What you will do

  • Develop, optimise and maintain low-level C and C++ components in the game streaming stack.
  • Reduce end-to-end latency across frame capture, buffering, encoding, transport, decoding and presentation.
  • Configure and optimise hardware video encoders and analyse codec behaviour and low-latency encoding techniques.
  • Use software and hardware instrumentation to measure system behaviour and validate performance improvements.
  • Investigate and debug issues across user-space applications, system services and daemon-level components.
  • Prototype streaming improvements and collaborate with engineers and researchers on codecs, rate control, Forward Error Correction and media technologies.

Requirements

  • Strong proficiency in C and C++.
  • Experience developing native, performance-sensitive software.
  • Experience with real-time video, media pipelines, codecs or embedded multimedia systems.
  • Understanding of video compression, media formats and codecs such as AVC, HEVC or AV1.
  • Knowledge of low-latency encoding concepts, including GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
  • Strong debugging, profiling, performance-analysis and technical investigation skills.

Nice to have

  • Experience evaluating codec bitrate, quality and latency trade-offs using metrics such as PSNR and VMAF.
  • Experience with native video players, media frameworks, codec pipelines, hardware encoders or decoders.
  • Knowledge of compressed video bitstreams, codec signalling, frame capture, graphics presentation and GPU/CPU synchronisation.
  • Experience reducing memory copies, queueing delays and system-level performance bottlenecks.
  • Experience with SIMD, vectorisation, multithreaded performance tuning, Forward Error Correction, console or embedded development, Git or Jenkins.

Culture & Benefits

  • Work on platform-wide technology development and performance-critical systems.
  • Flexible and relaxed working environment with strong support for hybrid work.
  • Cross-regional collaboration on hirify.global technology projects.
  • Professional development opportunities, technical conference attendance and internal hackathons.
  • Periodic travel may be required a few times per year.

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