4 дня назад
Neural Objects Researcher (3D Reconstruction)
200 000 - 230 000CAD
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Neural Objects Researcher (3D Reconstruction): Building neural systems that reconstruct manipulated objects from monocular egocentric video and turn them into simulatable 3D assets with an accent on occlusion, deformable objects, contact-aware reconstruction, and physical properties. Focus on designing open-ended research architectures, training deep-learning models on large-scale real data, and transferring prototypes into production through integrations.
Location: On-site in the Toronto GTA or New York
Compensation: CA$200K–CA$230K total wage range, plus potential equity, health and wellness benefits, and other company programs.
Company
builds data infrastructure for robotics and embodied AI, including data capture, labeling, and hardware-enabled workflows for AI labs and robotics companies.
What you will do
- Own the architecture for generating 3D objects from monocular and egocentric video of object manipulation.
- Develop neural reconstruction methods for small, low-resolution, partially occluded, and deformable objects.
- Use generative 3D methods to complete and refine partial reconstructions while rejecting hallucinated geometry.
- Incorporate hand contact as a signal for constraining object shape and pose.
- Extend reconstructed geometry toward simulatable assets with physical properties and rigging.
- Build research prototypes, publish where appropriate, and hand results to the integrations researcher for productization.
Requirements
- Strong research experience in neural implicit or explicit 3D, 4D reconstruction, or generative 3D.
- Ability to design and train deep-learning models and read or reproduce frontier research papers.
- Solid foundation in structure-from-motion, multi-view geometry, meshes, and differentiable rendering.
- Research judgment for decomposing open-ended problems and making steady progress on real data.
- Strong Python and PyTorch skills for rapid, clean research prototyping and model training.
- Depth in 3D deep learning; the exact technology stack is less important than research capability.
Nice to have
- Experience with diffusion or feed-forward generative 3D methods.
- Experience with NeRF, Gaussian splatting, or differentiable rendering.
- Experience with 4D or dynamic-scene reconstruction from video.
- Experience with physics simulation, rigging, hand-object interaction, or mesh processing using Open3D or trimesh.
- Publications at leading computer vision or graphics venues.
Culture & Benefits
- Open-ended research role focused on an unsolved problem using real, large-scale egocentric data.
- Clear path from research prototypes to production through a dedicated integrations role.
- Direct impact on data used to train real robots and embodied AI systems.
- Inclusive hiring practices and accommodation support throughout the interview process.
- Potential equity, health and wellness benefits, and other company programs.
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