5 дней назад
UX Designer - 12 Month FTC (AAA Games)
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Описание вакансии
Текст:
TL;DR
UX Designer - 12 Month FTC (AAA Games): Designing intuitive, accessible and engaging player experiences for a next-generation AAA game with an accent on user flows, wireframes, prototypes, menus, HUDs and navigation systems. Focus on solving complex UX problems, iterating through playtesting and usability feedback, and implementing consistent game-ready interfaces with design, art and engineering teams.
Location: Royal Leamington Spa, United Kingdom; hybrid working model
Company
is a new AAA game studio building a next-generation game.
What you will do
- Design intuitive, engaging and accessible UX experiences for a AAA game.
- Create user flows, wireframes, prototypes, high-fidelity designs and design documentation.
- Design menus, HUDs, navigation systems, screens, interactions and other in-game experiences.
- Work with game designers, artists, engineers and technical artists to take concepts through implementation.
- Iterate on designs using playtesting, player feedback and usability requirements.
- Identify UX problems, improve player flows and help establish long-term UX standards and workflows.
Requirements
- Previous experience as a UX Designer or in a similar games-industry role.
- A strong portfolio demonstrating UX design and problem-solving skills.
- Experience shipping at least one PC or console title, with an understanding of console UX requirements.
- Strong knowledge of UX principles, player psychology, usability, accessibility and interaction design.
- Experience creating user flows, wireframes, prototypes and high-fidelity designs; familiarity with Figma.
- Strong communication, collaboration, ownership, problem-solving and attention-to-detail skills.
Nice to have
- Experience with Unreal Engine 5.
- Experience implementing UI/UX directly within a game engine.
- Experience with UX research, usability testing and playtesting.
- Experience designing UI/UX for AAA games.
Culture & Benefits
- 12-month fixed-term contract in a collaborative AAA game development environment.
- 25 days of holiday plus one day for a birthday.
- Studio shutdown between Christmas and New Year.
- Discretionary bonus scheme, private pension and private healthcare.
- Health and well-being benefits, dental care, optical treatments and mental health support.
- Hybrid working model.
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