5 дней назад
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (FPS)
30 - 56$
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Описание вакансии
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TL;DR
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (FPS): Creating and implementing polished first-person weapon and camera animations for AAA shooter gameplay with an accent on readability, weight, timing, and responsive player-facing motion. Focus on solving creative and technical animation problems, debugging implementation in game engines or proprietary tools, and iterating toward production-quality results.
Location: San Mateo, California, United States; remote work is permitted.
Salary: $30.47–$56.35 per hour in the U.S.
Company
A leading video game developer creating AAA multiplayer and single-player experiences, including the Call of Duty franchise.
What you will do
- Create polished first-person weapon animations for firing, reloads, handling, inspections, melee, equipment use, and other gameplay interactions.
- Animate and refine first-person camera motion to improve gameplay clarity, impact, and presentation.
- Implement, test, and debug animation in game engines or proprietary tools.
- Collaborate with designers, engineers, tech artists, riggers, modelers, and animators to solve creative and technical problems.
- Iterate efficiently based on feedback and help improve animation workflows, standards, documentation, and reusable systems.
- Communicate progress, risks, technical issues, and creative intent to partners and leads.
Requirements
- 3+ years of professional animation experience, including 1+ years in game animation.
- Strong fundamentals in human movement, weight, timing, posing, and physicality.
- Experience creating or implementing first-person or gameplay animation.
- Advanced proficiency with Autodesk Maya and experience with animation implementation tools or game engines.
- Strong problem-solving, communication, organization, self-direction, and collaboration skills.
- Ability to work within an established production pipeline and maintain a high quality bar through rapid iteration.
Nice to have
- Experience with first-person shooters or at least one shipped game title.
- Motion capture cleanup, retargeting, or editing experience.
- Experience with proprietary game engines or animation pipelines.
- Experience mentoring junior or associate animators.
- Experience participating in previs or motion capture shoots and owning complex animation tasks through implementation and polish.
Culture & Benefits
- Temporary fixed-term contract for up to one year.
- Collaboration with studio teams across the United States, Toronto, the U.K., and Australia.
- Medical, dental, vision, health spending, life, disability, and related insurance benefits, subject to eligibility.
- 401(k) company match, tuition reimbursement, paid holidays and vacation, sick time, parental leave, and wellbeing programs.
- Relocation assistance may be available if the company requires a geographic move.
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