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5 дней назад

Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (FPS)

30 - 56$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (FPS): Creating and implementing polished first-person weapon and camera animations for AAA shooter gameplay with an accent on readability, weight, timing, and responsive player-facing motion. Focus on solving creative and technical animation problems, debugging implementation in game engines or proprietary tools, and iterating toward production-quality results.

Location: San Mateo, California, United States; remote work is permitted.

Salary: $30.47–$56.35 per hour in the U.S.

Company

A leading video game developer creating AAA multiplayer and single-player experiences, including the Call of Duty franchise.

What you will do

  • Create polished first-person weapon animations for firing, reloads, handling, inspections, melee, equipment use, and other gameplay interactions.
  • Animate and refine first-person camera motion to improve gameplay clarity, impact, and presentation.
  • Implement, test, and debug animation in game engines or proprietary tools.
  • Collaborate with designers, engineers, tech artists, riggers, modelers, and animators to solve creative and technical problems.
  • Iterate efficiently based on feedback and help improve animation workflows, standards, documentation, and reusable systems.
  • Communicate progress, risks, technical issues, and creative intent to partners and leads.

Requirements

  • 3+ years of professional animation experience, including 1+ years in game animation.
  • Strong fundamentals in human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first-person or gameplay animation.
  • Advanced proficiency with Autodesk Maya and experience with animation implementation tools or game engines.
  • Strong problem-solving, communication, organization, self-direction, and collaboration skills.
  • Ability to work within an established production pipeline and maintain a high quality bar through rapid iteration.

Nice to have

  • Experience with first-person shooters or at least one shipped game title.
  • Motion capture cleanup, retargeting, or editing experience.
  • Experience with proprietary game engines or animation pipelines.
  • Experience mentoring junior or associate animators.
  • Experience participating in previs or motion capture shoots and owning complex animation tasks through implementation and polish.

Culture & Benefits

  • Temporary fixed-term contract for up to one year.
  • Collaboration with studio teams across the United States, Toronto, the U.K., and Australia.
  • Medical, dental, vision, health spending, life, disability, and related insurance benefits, subject to eligibility.
  • 401(k) company match, tuition reimbursement, paid holidays and vacation, sick time, parental leave, and wellbeing programs.
  • Relocation assistance may be available if the company requires a geographic move.

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