5 дней назад
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (AAA Gaming)
30 - 56$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Viewmodel Gameplay Animator (Contract) - Sledgehammer Games (AAA Gaming): Creating polished first-person weapon and camera animations for AAA shooter gameplay with an accent on readability, weight, timing, and responsive player interactions. Focus on implementing and debugging animation in game engines, collaborating across design and technical disciplines, and refining complex assets through production polish.
Location: Remote within California / the United States. The position is a temporary fixed-term contract of up to one year.
Salary: $30.47–$56.35 per hour in the U.S.
Company
develops and publishes interactive entertainment, with Sledgehammer Games focused on AAA first-person shooter experiences including the Call of Duty franchise.
What you will do
- Create polished first-person weapon animations for firing, reloads, handling, inspections, melee, equipment use, and other gameplay interactions.
- Apply animation fundamentals to create readable, physically convincing motion with strong posing, weight, timing, and responsiveness.
- Animate and refine first-person camera motion to support gameplay clarity, impact, and presentation.
- Implement, test, and debug animation in the game engine or proprietary tools.
- Collaborate with designers, engineers, technical artists, riggers, modelers, and animators to solve creative and technical problems.
- Improve animation workflows, standards, documentation, and reusable systems while communicating progress, risks, and technical issues.
Requirements
- 3+ years of professional animation experience, including at least 1 year in game animation.
- Experience creating or implementing first-person or gameplay animation.
- Advanced proficiency with Autodesk Maya.
- Experience with animation implementation tools and game engines.
- Strong fundamentals in human movement, weight, timing, posing, and physicality.
- Ability to collaborate across disciplines, respond to feedback, iterate quickly, and work within an established production pipeline.
Nice to have
- Experience working on a first-person shooter or a shipped game title.
- Experience with motion-capture cleanup, retargeting, or editing.
- Experience with proprietary engines or animation pipelines.
- Experience mentoring junior or associate animators.
- Experience with previs or mocap shoots and ownership of complex animation tasks.
Culture & Benefits
- Collaborative development environment working with studio teams across the United States, Toronto, the U.K., and Australia.
- Eligible employees may receive medical, dental, vision, health savings, disability, and life insurance benefits.
- Benefits may include 401(k) matching, tuition reimbursement, paid holidays, vacation, sick time, parental leave, and mental health programs.
- Temporary full-time employee benefit eligibility may vary.
- Relocation assistance may be available if the company requires a geographic move.
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