5 дней назад
Research Scientist Intern - Graphics, ML
170 598 - 170 602$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Research Scientist Intern - Graphics, ML (Real-Time Rendering/Machine Learning): Conducting research in real-time 3D rendering, machine learning, and highly parallel algorithms for graphics hardware and software with an accent on ray tracing, neural rendering, and GPU programming. Focus on developing advanced graphics and AI techniques, optimizing performance across graphics workloads, and contributing to research publications.
Location: Virtual US; must live and work in the United States. The role is fully home-based, with occasional attendance at sites based on business need.
Annual salary range: $170,598–$170,602 USD.
Company
develops graphics hardware and software products and conducts research in computing, graphics, and artificial ligence.
What you will do
- Conduct research in real-time 3D rendering, machine learning, and highly parallel algorithms.
- Develop graphics and AI techniques for potential integration into hardware and software products.
- Collaborate with graphics researchers on innovative methods and applications.
- Advance graphics research through publications in industry and academic venues.
- Apply machine learning to real-time graphics problems and optimize graphics workloads.
Requirements
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field focused on computer graphics and machine learning.
- At least one year of academic, research, or industry experience.
- Programming experience with modern C/C++ and Python, and machine learning frameworks such as PyTorch.
- Knowledge of advanced graphics techniques, including rasterization, ray tracing, physically based rendering, light transport, sampling, acceleration structures, shading, and Monte Carlo methods.
- Experience with graphics APIs or shading languages such as OpenGL, Vulkan, DirectX, GLSL, or HLSL.
- Experience with GPGPU technologies such as CUDA, SYCL, or OpenCL.
Nice to have
- Publications in leading computer graphics or computer vision conferences and journals.
- Experience with image processing, computer vision, vision transformers, or neural rendering.
- Understanding of GPU architectures, graphics workloads, profiling, debugging, and performance analysis.
- Experience applying machine learning to real-time graphics applications.
Culture & Benefits
- Collaboration with industry-leading graphics researchers.
- Opportunity to contribute to research affecting graphics products and users worldwide.
- Competitive pay, stock bonuses, health benefits, retirement benefits, and vacation.
- Fully home-based work with occasional site attendance based on business need.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →
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