6 дней назад
3D Environment Artist (Blender)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Environment Artist (Blender): Creating game-ready environment and prop assets with an accent on hard-surface modeling, clean topology, UV layouts, materials, and PBR textures. Focus on optimizing geometry, developing modular and technically compliant assets, and collaborating within established art and production pipelines.
Location: Remote; applications are not accepted from the Russian Federation or Belarus
Company
Game development studio delivering environment, prop, architecture, machinery, and destruction-system assets.
What you will do
- Create game-ready environment and prop assets according to project requirements and technical specifications.
- Build and maintain clean topology, UV layouts, materials, and textures.
- Create mid-poly assets with optimized geometry, clean shading, and consistent visual quality.
- Work within established art and production pipelines and meet technical requirements.
- Collaborate with artists, leads, technical departments, and production.
Requirements
- 3+ years of commercial experience as a 3D Artist, Environment Artist, or Prop Artist.
- Strong Blender skills, including hard-surface and prop modeling, topology, proportions, and mid-poly workflows.
- Experience with Weighted Normals, geometry optimization, UV unwrapping, and UV layout.
- Confident use of Substance 3D Painter, PBR workflows, and tileable or seamless textures.
- Intermediate English, B1 or higher, for technical documentation and communication.
- Remote work is available, but hiring from the Russian Federation and Belarus is not available.
Nice to have
- Experience with Unity and custom Blender tools or add-ons.
- Experience with Zen UV or similar UV tools.
- Understanding of texel density normalization, modular assets, gameplay constraints, collision requirements, and navigation systems.
- Experience with Git, Fork, or other version control systems.
Culture & Benefits
- Work with established pipelines and collaborate closely with art and technical departments.
- Participate in complex hard-surface solutions for architecture, machinery, and destruction systems.
- 20 paid vacation days and 10 paid sick leave days.
- Regular salary reviews, a personal development plan, career path, mentorship, and corporate English lessons.
- Accountant support and compensation of 50% of advanced training course costs.
- Fast hiring process and a referral program with bonuses.
Hiring process
- Fast hiring process with a clear selection procedure.
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