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6 дней назад

3D Environment Artist (Blender)

Формат работы
remote
Тип работы
fulltime
Грейд
middle
Английский
b1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
3D Environment Artist (Blender): Creating game-ready environment and prop assets with an accent on hard-surface modeling, clean topology, UV layouts, materials, and PBR textures. Focus on optimizing geometry, developing modular and technically compliant assets, and collaborating within established art and production pipelines.

Location: Remote; applications are not accepted from the Russian Federation or Belarus

Company

Game development studio delivering environment, prop, architecture, machinery, and destruction-system assets.

What you will do

  • Create game-ready environment and prop assets according to project requirements and technical specifications.
  • Build and maintain clean topology, UV layouts, materials, and textures.
  • Create mid-poly assets with optimized geometry, clean shading, and consistent visual quality.
  • Work within established art and production pipelines and meet technical requirements.
  • Collaborate with artists, leads, technical departments, and production.

Requirements

  • 3+ years of commercial experience as a 3D Artist, Environment Artist, or Prop Artist.
  • Strong Blender skills, including hard-surface and prop modeling, topology, proportions, and mid-poly workflows.
  • Experience with Weighted Normals, geometry optimization, UV unwrapping, and UV layout.
  • Confident use of Substance 3D Painter, PBR workflows, and tileable or seamless textures.
  • Intermediate English, B1 or higher, for technical documentation and communication.
  • Remote work is available, but hiring from the Russian Federation and Belarus is not available.

Nice to have

  • Experience with Unity and custom Blender tools or add-ons.
  • Experience with Zen UV or similar UV tools.
  • Understanding of texel density normalization, modular assets, gameplay constraints, collision requirements, and navigation systems.
  • Experience with Git, Fork, or other version control systems.

Culture & Benefits

  • Work with established pipelines and collaborate closely with art and technical departments.
  • Participate in complex hard-surface solutions for architecture, machinery, and destruction systems.
  • 20 paid vacation days and 10 paid sick leave days.
  • Regular salary reviews, a personal development plan, career path, mentorship, and corporate English lessons.
  • Accountant support and compensation of 50% of advanced training course costs.
  • Fast hiring process and a referral program with bonuses.

Hiring process

  • Fast hiring process with a clear selection procedure.

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