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2 дня назад

Senior Shader / Texture Artist (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Shader / Texture Artist (Unreal Engine): Creating stylized PBR textures, scalable master materials, and real-time shader systems for cross-platform game environments with an accent on UV workflows, terrain materials, and material optimization. Focus on building reusable shader networks, solving performance and memory-budget challenges, and supporting environment artists with efficient workflows.

Location: Brisbane, Queensland, Australia; hybrid work model

Company

hirify.global Brisbane is a cross-platform game development studio creating interactive experiences, including Bluey’s Happy Snaps and other announced and unannounced projects.

What you will do

  • Author high-quality PBR and stylized textures for environments, terrain, and props.
  • Create, maintain, debug, and iterate on real-time shaders, master materials, and material graphs.
  • Develop scalable material systems and reusable functions that support the wider art team.
  • Collaborate with the Art Director, Technical Artist, and programmers on efficient material solutions.
  • Optimize shaders and textures for target platforms, memory budgets, compression formats, and multiple SKUs.
  • Support terrain and environment workflows, including RVT blending, distance fields, decals, and large-scale surface materials.

Requirements

  • Senior-level experience creating high-quality PBR and stylized textures for real-time games.
  • Strong knowledge of UV layouts, multiple UV sets, texel density, UDIMs, flow maps, POM, and specialized texturing techniques.
  • Experience creating node-based shaders and material graphs, with an understanding of shader mathematics and rendering principles.
  • Ability to design scalable master materials and material functions while maintaining consistency, performance, and ease of use.
  • Practical experience with environment and terrain materials, including RVT, distance fields, decals, dither masks, Fresnel, and refraction.
  • Portfolio demonstrating stylized PBR texture work, material development, real-time shaders, and material optimization decisions.

Nice to have

  • Strong working knowledge of Substance Painter and Substance Designer, including reusable Substance Designer subgraphs.
  • HLSL knowledge and VFX shader experience.
  • Experience with texture packing, compression, Parallax Occlusion Mapping, bombing-style variation, animated UVs, flipbooks, flow maps, render textures, and vertex offsets.
  • Examples of Unreal Engine or other node-based shader workflows.

Culture & Benefits

  • Flexible work model supporting work-life balance.
  • Private health insurance, fitness subsidies, mental health support, and paid parental leave.
  • Additional paid leave, including birthday, Christmas shutdown, volunteer, and women’s health leave.
  • Learning and development opportunities, mentorship, training programs, industry events, and speaking opportunities.
  • Subsidized car parking, childcare assistance, employee referral bonuses, snacks, breakfast, and free coffee.
  • Rooftop terrace, games room, relaxation space, social drinks, and game tournaments.

Hiring process

  • Qualification call with the recruitment team.
  • Interview with the Lead Artist.
  • Interview with the Art Studio Director.

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