2 дня назад
Senior Shader / Texture Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Shader / Texture Artist (Unreal Engine): Creating stylized PBR textures, scalable master materials, and real-time shader systems for cross-platform game environments with an accent on UV workflows, terrain materials, and material optimization. Focus on building reusable shader networks, solving performance and memory-budget challenges, and supporting environment artists with efficient workflows.
Location: Brisbane, Queensland, Australia; hybrid work model
Company
Brisbane is a cross-platform game development studio creating interactive experiences, including Bluey’s Happy Snaps and other announced and unannounced projects.
What you will do
- Author high-quality PBR and stylized textures for environments, terrain, and props.
- Create, maintain, debug, and iterate on real-time shaders, master materials, and material graphs.
- Develop scalable material systems and reusable functions that support the wider art team.
- Collaborate with the Art Director, Technical Artist, and programmers on efficient material solutions.
- Optimize shaders and textures for target platforms, memory budgets, compression formats, and multiple SKUs.
- Support terrain and environment workflows, including RVT blending, distance fields, decals, and large-scale surface materials.
Requirements
- Senior-level experience creating high-quality PBR and stylized textures for real-time games.
- Strong knowledge of UV layouts, multiple UV sets, texel density, UDIMs, flow maps, POM, and specialized texturing techniques.
- Experience creating node-based shaders and material graphs, with an understanding of shader mathematics and rendering principles.
- Ability to design scalable master materials and material functions while maintaining consistency, performance, and ease of use.
- Practical experience with environment and terrain materials, including RVT, distance fields, decals, dither masks, Fresnel, and refraction.
- Portfolio demonstrating stylized PBR texture work, material development, real-time shaders, and material optimization decisions.
Nice to have
- Strong working knowledge of Substance Painter and Substance Designer, including reusable Substance Designer subgraphs.
- HLSL knowledge and VFX shader experience.
- Experience with texture packing, compression, Parallax Occlusion Mapping, bombing-style variation, animated UVs, flipbooks, flow maps, render textures, and vertex offsets.
- Examples of Unreal Engine or other node-based shader workflows.
Culture & Benefits
- Flexible work model supporting work-life balance.
- Private health insurance, fitness subsidies, mental health support, and paid parental leave.
- Additional paid leave, including birthday, Christmas shutdown, volunteer, and women’s health leave.
- Learning and development opportunities, mentorship, training programs, industry events, and speaking opportunities.
- Subsidized car parking, childcare assistance, employee referral bonuses, snacks, breakfast, and free coffee.
- Rooftop terrace, games room, relaxation space, social drinks, and game tournaments.
Hiring process
- Qualification call with the recruitment team.
- Interview with the Lead Artist.
- Interview with the Art Studio Director.
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