6 дней назад
Senior Animation Engineer (Unity3D)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Animation Engineer (Unity3D): Developing and optimizing animation runtime systems, editor tools, and data-oriented workflows for a major stylized Unity3D game with an accent on ECS/DOTS, GPU skinning, shaders, and mobile performance. Focus on taking complex animation R&D from prototypes to production-ready systems, integrating artist pipelines, and balancing animation quality, performance, and maintainability.
Location: Fully remote; Poznań, Poland, Europe
Company
develops a major stylized game project in Unity3D with an international team.
What you will do
- Develop and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, events, and compression.
- Build data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
- Explore GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
- Create Unity editor tools, validators, asset processors, and production workflows for animation teams.
- Support rigging, skeleton, skinning, and FBX workflows between Maya or Blender and Unity.
- Profile and optimize animation systems for mobile hardware while collaborating with animators, technical artists, gameplay engineers, and rendering engineers.
Requirements
- Strong C# and Unity engineering experience.
- Hands-on ECS/DOTS experience, including Entities, Burst, Jobs, and baking, or deep equivalent data-oriented engine experience.
- Strong understanding of animation runtimes, character rigs, skeletons, skinning, and FBX pipelines.
- Experience with GPU skinning, deformation, HLSL, compute shaders, vertex shaders, and Shader Graph or Amplify.
- Experience creating Unity editor tools and optimizing mobile graphics workloads, particularly on Adreno and Mali hardware.
- Fluent English required. Familiarity with GLES and Vulkan and strong communication skills are also required.
Nice to have
- Experience with DOTS animation frameworks such as Rukhanka or Latios Kinemation.
- Experience building custom animation runtimes, networked animation, prediction and rollback, or multiplayer technology.
- Experience with procedural, facial, or crowd animation systems.
- Experience developing animation systems for mobile or other performance-constrained platforms.
Culture & Benefits
- Fully remote work with flexible contract options depending on location.
- Meaningful ownership of animation technology on a major Unity3D game project.
- Direct collaboration with experienced animators, technical artists, engineers, and discipline leads.
- Competitive compensation based on experience and contract structure.
- Annual Beffio team retreats and potential for long-term collaboration.
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