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6 дней назад

Senior Animation Engineer (Unity3D)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
Poland/Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Animation Engineer (Unity3D): Developing and optimizing animation runtime systems, editor tools, and data-oriented workflows for a major stylized Unity3D game with an accent on ECS/DOTS, GPU skinning, shaders, and mobile performance. Focus on taking complex animation R&D from prototypes to production-ready systems, integrating artist pipelines, and balancing animation quality, performance, and maintainability.

Location: Fully remote; Poznań, Poland, Europe

Company

hirify.global develops a major stylized game project in Unity3D with an international team.

What you will do

  • Develop and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, events, and compression.
  • Build data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Explore GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Create Unity editor tools, validators, asset processors, and production workflows for animation teams.
  • Support rigging, skeleton, skinning, and FBX workflows between Maya or Blender and Unity.
  • Profile and optimize animation systems for mobile hardware while collaborating with animators, technical artists, gameplay engineers, and rendering engineers.

Requirements

  • Strong C# and Unity engineering experience.
  • Hands-on ECS/DOTS experience, including Entities, Burst, Jobs, and baking, or deep equivalent data-oriented engine experience.
  • Strong understanding of animation runtimes, character rigs, skeletons, skinning, and FBX pipelines.
  • Experience with GPU skinning, deformation, HLSL, compute shaders, vertex shaders, and Shader Graph or Amplify.
  • Experience creating Unity editor tools and optimizing mobile graphics workloads, particularly on Adreno and Mali hardware.
  • Fluent English required. Familiarity with GLES and Vulkan and strong communication skills are also required.

Nice to have

  • Experience with DOTS animation frameworks such as Rukhanka or Latios Kinemation.
  • Experience building custom animation runtimes, networked animation, prediction and rollback, or multiplayer technology.
  • Experience with procedural, facial, or crowd animation systems.
  • Experience developing animation systems for mobile or other performance-constrained platforms.

Culture & Benefits

  • Fully remote work with flexible contract options depending on location.
  • Meaningful ownership of animation technology on a major Unity3D game project.
  • Direct collaboration with experienced animators, technical artists, engineers, and discipline leads.
  • Competitive compensation based on experience and contract structure.
  • Annual Beffio team retreats and potential for long-term collaboration.

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