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6 дней назад

Senior Lighting Artist (Unreal Engine 5/Lumen)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Lighting Artist (Unreal Engine 5/Lumen): Creating production-ready lighting and real-time visual effects for FPS levels in EVE: Vanguard with an accent on combat readability, atmosphere, and visual quality. Focus on optimizing Lumen, shadows, reflections, post-processing, and volumetrics for target hardware while collaborating across art, design, technical art, gameplay, and rendering.

Location: London, United Kingdom

Company

hirify.global is an independent video game developer creating player-driven virtual worlds and online games, including EVE Online and EVE: Vanguard.

What you will do

  • Create production-ready lighting and real-time visual effects for FPS levels, combat spaces, weapons, and environments in Unreal Engine 5.
  • Define lighting strategies that support navigation, player focus, enemy visibility, combat readability, and visual direction.
  • Work with Lumen, reflections, shadows, exposure, fog, post-processing, colour grading, and volumetrics.
  • Profile and optimize GPU cost, shadow performance, translucency, overdraw, post-processing, and other rendering bottlenecks for target hardware.
  • Collaborate with level design, environment art, technical art, gameplay, and rendering to integrate lighting with gameplay and scene composition.
  • Create reusable lighting guidelines, participate in reviews and playtests, provide actionable feedback, and mentor other artists.

Requirements

  • Senior-level experience as a Lighting Artist or in a similar game development role.
  • Strong hands-on experience with Unreal Engine 5 and Lumen.
  • Understanding of real-time lighting, reflections, shadows, fog, exposure, post-processing, shader complexity, overdraw, particle budgets, translucency, and shadow cost.
  • Strong artistic judgement in mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Experience optimizing lighting for different hardware targets and using profiling tools to solve performance issues.
  • Portfolio demonstrating lighting, atmosphere, visual effects, and technical problem-solving in Unreal Engine.

Nice to have

  • Experience working on FPS, action, or gameplay-focused environments.

Culture & Benefits

  • International and multicultural work environment focused on collaboration, creativity, innovation, and growth.
  • Flexible work hours and a family-friendly studio environment.
  • Free breakfasts, lunches, drinks, and snacks at the studio.
  • Employer-contributory pension plan, life insurance, and private medical and dental coverage for employees and families.
  • Annual commuting and fitness allowances, monthly home working allowance, and discretionary performance-sharing plans.

Hiring process

  • Applicants can register their interest if no suitable role is currently available.

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