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8 дней назад

3D Artist (Maya)

Формат работы
hybrid
Тип работы
project
Грейд
middle
Английский
c1
Страна
Denmark
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
3D Artist (Maya): Creating and optimizing hard-surface and organic 3D assets for digital instructions, games, VFX, and other real-time experiences with an accent on modeling, retopology, UV mapping, texturing, and normal map baking. Focus on cleaning CAD-based geometry, integrating assets into digital pipelines, and improving workflows across agile and Scrum projects.

Location: Billund, Denmark. Hybrid work with an average of 3 days per week in the office and 2 days per week from home.

Company

hirify.global® DESiGN creates digital components and building experiences for physical and digital instructions, packaging, marketing, games, VFX, and other digital media.

What you will do

  • Create hard-surface and organic 3D models in Autodesk Maya.
  • Retopologize and clean CAD-based geometry, remove unnecessary elements, fix errors, and ensure proper topology.
  • Perform UV mapping, mesh optimization, texture mapping, projection painting, and normal map baking.
  • Prepare and integrate raw 3D assets into digital workflows for games, VFX, high-fidelity rendering, and real-time experiences.
  • Collaborate with vendors, customers, and internal departments to communicate needs, prioritize work, and align delivery.
  • Support agile and Scrum production activities while improving workflows and promoting continuous improvement.

Requirements

  • 3D-related education and several years of proven industry experience.
  • Professional experience with modeling and UV mapping in Autodesk Maya.
  • Experience with Substance Painter, ZBrush, Adobe Photoshop, and Adobe Illustrator.
  • Experience with digital pipelines and providing feedback on solutions for different digital demands.
  • Strong collaboration skills, adaptability, and a results-oriented approach.
  • Advanced English proficiency is required.

Nice to have

  • Experience with PBR texturing, shading, and look development.
  • Experience with Unreal or Unity game engines.
  • Experience with rigging, animation, lighting, rendering, Marvelous Designer, or scripting.

Culture & Benefits

  • Hybrid work model with an average of 3 office days per week.
  • Enhanced paid family care leave.
  • Life and disability insurance and wellbeing resources.
  • Colleague discount and eligibility for a bonus scheme.
  • Inclusive culture focused on creativity, collaboration, feedback, and continuous improvement.

Hiring process

  • Submit an English CV, motivational letter, and portfolio with wireframe breakdowns or a clearly highlighted portfolio link.
  • Applications are reviewed on an ongoing basis.

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