Назад
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9 дней назад

Modeler (Weapons and Vehicles)

Формат работы
onsite
Тип работы
fulltime
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Modeler (Weapons and Vehicles) (3D Modeling/Gamedev): Creating and texturing weapons, vehicles, accessories, and other 3D assets for immersive game worlds with an accent on artistic consistency, technical constraints, and game-engine integration. Focus on optimizing assets for memory and rendering limits, validating functionality in the engine, and iterating with art, design, programming, and production teams.

Location: Montreal, Quebec, Canada; office-based

Company

hirify.global creates original gaming experiences across global development teams, including Assassin’s Creed, Rainbow Six, and Just Dance.

What you will do

  • Model and texture weapons, vehicles, accessories, and other 3D assets using references, plans, or original concepts.
  • Create prototypes and final models aligned with the project’s visual identity and artistic direction.
  • Integrate and validate assets in the game engine for visual quality and proper functionality.
  • Collaborate with art, narrative, design, modeling, programming, texture art, testing, and production teams.
  • Optimize assets within memory, rendering, and other technical constraints.
  • Improve workflows and maintain knowledge of 3D modeling tools and industry practices.

Requirements

  • Experience with 3D modeling and texture application.
  • Experience with 3DS Max, Maya, Blender, Substance Painter, ZBrush, or similar tools.
  • Experience with 2D art tools such as Photoshop.
  • Interest in automotive, mechanical, or industrial design.
  • Ability to organize priorities, collaborate across teams, communicate clearly, and respond to feedback.
  • CV and a portfolio showcasing relevant 3D work are required.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Montreal.
  • Work within multidisciplinary game-development teams.
  • Opportunity to contribute to visually cohesive and technically optimized game worlds.

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