10 дней назад
Graphics Engineer, Lighting
577 300 - 721 600DKK
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Graphics Engineer, Lighting (HLSL/Rendering): Developing and maintaining Unity Scriptable Render Pipeline lighting features, including direct and indirect lighting, ray tracing, and shadow mapping, with an accent on scalable real-time rendering across high-end and mobile platforms. Focus on optimizing rendering architecture, solving complex graphics challenges, and building maintainable features with automated tests.
Location: Copenhagen, Denmark
Base salary: 577,300–721,600 DKK annually
Company
develops a leading game engine used for games, XR, web experiences, and 3D applications across industries including automotive, manufacturing, and healthcare.
What you will do
- Maintain existing and develop new lighting features in the Scriptable Render Pipeline.
- Work on direct and indirect lighting, ray tracing, shadow mapping, and other artist-facing rendering features.
- Evolve and optimize rendering architecture for scalable real-time rendering across high-end platforms and mobile devices.
- Collaborate with developers, technical artists, and product designers on end-to-end graphics workflows.
- Investigate and fix bugs while creating automated tests for new and existing features.
- Deliver maintainable, extensible code within an agile development team.
Requirements
- Proficiency in GPU programming with HLSL.
- Knowledge of modern GPU architectures and hands-on experience developing rendering techniques.
- Good C# programming skills.
- Experience delivering goals in an agile environment.
- Interest in innovative rendering technologies and a proactive, solution-oriented approach.
- Sufficient English proficiency for frequent professional written and verbal communication.
Nice to have
- Experience with the engine and large, sophisticated codebases.
- Background in visual effects or the games industry.
- Experience with ray tracing, path tracing, and the rendering equation.
- Shipped games on consoles or mobile devices.
- Knowledge of DX12, Metal, Vulkan, or cross-platform multithreaded C++.
Culture & Benefits
- Permanent full-time employment with opportunities to grow as a key contributor to Engine and Editor graphics features.
- Health, life, and disability insurance, plus retirement or pension plans.
- Employee stock ownership, vacation and personal days, and parental and family-care programs.
- Commute subsidy, office snacks, mental health support, and employee assistance programs.
- Training and development programs, employee resource groups, and volunteering and donation matching.
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