10 дней назад
Lead Lighting Artist (AAA Gaming)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Lighting Artist (AAA Gaming): Leading lighting execution for an ambitious interactive project set in a contemporary real-life urban environment, with an accent on mood, realism, visual storytelling, and scalable real-time lighting. Focus on managing lighting artists, optimizing day/night and cinematic lighting across large-scale environments, and balancing visual quality with performance from high-end to mobile platforms.
Location: Montreal, Canada; hybrid schedule requiring work in the Montreal office at least 4 days per week
Company
A global media and entertainment company creating and distributing film, television, streaming, gaming, theme park, and consumer experiences.
What you will do
- Lead the execution of lighting direction for an ambitious interactive project set in a contemporary real-life urban environment.
- Translate artistic direction into lighting setups supporting mood, atmosphere, realism, readability, and visual storytelling.
- Own level lighting across environments, gameplay, and cinematic contexts.
- Lead, mentor, and provide feedback and direction to the lighting team.
- Collaborate with World, Character, VFX, Design, and Technical Art teams to integrate lighting consistently across production.
- Review quality, manage production risks, and optimize lighting for scalable performance from high-end to mobile platforms.
Requirements
- At least 7 years of AAA game development experience focused on lighting, including contribution to at least one shipped AAA title.
- Proven experience leading and managing a team of lighting artists or an art discipline within production.
- Strong expertise in day/night cycles, atmosphere, real-time visual storytelling, and cinematic lighting.
- Solid understanding of real-time rendering pipelines and lighting systems, with experience in large-scale or open-world environments.
- Strong collaboration, communication, leadership, and constructive feedback skills.
- Must be legally authorized to work in Canada and willing to work from the Montreal office at least 4 days per week.
Nice to have
- Experience with Unreal Engine 5, including Lumen, Megalights, or similar systems.
- Understanding of scalable systems and multi-platform constraints from high-end to mobile.
- Experience with outsourcing partners or distributed teams.
- Strong artistic sensitivity to mood, atmosphere, and cinematic lighting.
- Ability to balance visual quality with performance requirements and explore innovative solutions.
Culture & Benefits
- Work in a cross-disciplinary production environment spanning art, design, technical art, VFX, and world development.
- Contribute to an inclusive culture focused on developing talent and creating content that reflects diverse communities.
- Work on a project requiring scalable solutions across high-end and mobile platforms.
- Travel for work-related business may be required.
Hiring process
- External candidates may be required to attend an in-person interview at an location before a hiring decision.
- Applicants may request reasonable accommodation during the application or recruitment process.
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