Roblox предлагает чётко очерченную инженерную роль с заметным влиянием на продукт и зарплатой выше рыночного ориентира; офисный формат и ограничения по визам могут снизить доступность вакансии.
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Ограничения по визамСовременный стекЗарплата выше рынкаЧёткие задачиВлияние на продукт
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Software Engineer, Geometry Systems (C++/3D): Building scalable 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, streaming, and runtime loading, with an accent on performance across mobile and other constrained devices. Focus on designing geometry systems, diagnosing CPU/GPU and memory tradeoffs, driving end-to-end delivery, and mentoring engineers.
Location: San Mateo, California, United States; office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday.
Salary: $243,290–$295,250 USD per year, plus potential equity compensation and benefits.
Company
Roblox builds tools and a platform for creating and operating 3D immersive digital experiences at large scale.
What you will do
Design and ship 3D engine systems for avatar and environment geometry.
Build mesh processing, level-of-detail, transcoding, streaming, and runtime loading systems.
Partner with Engine, Rendering, Avatar, Studio, and developer-facing teams.
Profile and improve game-engine performance across devices, especially mobile.
Drive projects from definition through implementation, rollout, and production impact.
Mentor engineers and raise standards for technical quality and code health.
Requirements
8+ years of professional experience building and shipping high-performance systems.
Deep proficiency in C++ and experience working in large codebases.
Hands-on experience with a production real-time 3D system involving rendering, mesh or geometry processing, level of detail, animation, spatial data, 3D asset pipelines, or GPU and client performance.
Experience analyzing CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
Ability to own ambiguous technical problems end to end and communicate complex topics across teams.
For US-based roles, certain US visa categories may not be supported and future H-1B sponsorship may be unavailable.
Culture & Benefits
Work on large-scale 3D experiences used by tens of millions of people.
Collaborate with global developers, creators, and internal engineering teams.
Full-time employees are eligible for equity compensation and benefits.
Equal employment opportunities and reasonable accommodations are provided during the recruiting process.
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