Назад
11 дней назад

Lead Sound Designer (RPG)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Sound Designer (RPG): Leading sound design for high-calibre role-playing games with an accent on creative vision, team leadership, and end-to-end game audio production. Focus on building soundscapes with Wwise, coordinating outsourcing partners, and reviewing complex audio work across AAA game projects.

Location: Guildford, United Kingdom; onsite

Company

Larian Studios develops high-quality role-playing games, including Baldur’s Gate 3 and Divinity: Original Sin 2.

What you will do

  • Execute and further develop the creative sound design vision.
  • Lead, support, train, and coordinate the Sound Design Team.
  • Distribute tasks and review and sign off completed sound design work.
  • Manage collaboration with outsourcing partners.
  • Collaborate with the Head of Audio and Audio Leadership team.
  • Communicate with stakeholders, producers, and feature teams.

Requirements

  • Full project-loop experience as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in a medium or large team.
  • Previous leadership experience within sound design teams.
  • Proficiency in Jira and in building, maintaining, and delivering a sound design vision.
  • Strong understanding of the game audio pipeline from asset creation to soundscape.
  • Advanced mastery of Wwise and broad audio production knowledge, including asset creation, mixing, and mastering.

Nice to have

  • Experience working on an RPG.
  • Knowledge of Foley and field recording.
  • Understanding of script systems for customized, scalable automated solutions.
  • Basic programming knowledge in C# or C++.

Culture & Benefits

  • International team of more than 500 employees across seven studios.
  • Open and collaborative environment where ideas are encouraged.
  • Experienced management team of senior game developers.
  • Inclusive environment with studio- and employee-organized activities.
  • Commitment to creating high-quality games and listening to community feedback.

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