23 часа назад
Texture and Shading Artist - Mid (3D)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Texture and Shading Artist - Mid (3D): Creating textures, shaders, and surface looks for 3D characters, props, and sets in animated film, television, or visual effects production with an accent on artistic consistency, realism, and technical suitability for lighting and rendering. Focus on developing asset looks, solving shading and texture challenges, and optimizing visual quality across Maya, Mari or Substance, and Redshift or Arnold.
Location: Montréal, Québec, Canada; flexible work from the studio or home, with relocation to Canada considered.
Company
Animation studio creating television series, feature films, cinematics, amusement park experiences, motion-capture projects, and video games.
What you will do
- Create textures and shaders for sets, props, and 3D characters.
- Translate 2D references, photographs, and other image sources into textures for 3D models.
- Collaborate with the Art Director, Supervisors, and CG Supervisor to establish asset appearance.
- Develop realistic or stylized looks that support lighting, rendering, and technical passes.
- Improve asset surface quality and propose creative solutions for visual and technical optimization.
- Work with the Lead to select effective techniques and creative approaches.
Requirements
- College diploma in 2D/3D animation.
- At least 4 years of experience in texture and shading for animated film, television, or visual effects production.
- Excellent knowledge of Maya, Mari or Substance, and Redshift or comparable software such as Arnold.
- Artistic sense, creativity, attention to detail, resourcefulness, and strong organizational skills.
- Ability to solve technical problems, meet tight deadlines, work autonomously, and communicate effectively.
- Ability to collaborate and accept constructive criticism.
Nice to have
- Experience developing looks in real-time engines such as Blender or Unreal.
- Ability to write shaders.
- Knowledge of ZBrush, Katana, Arnold, MEL, or Python scripting.
Culture & Benefits
- Flexible work options at the studio, at home, or from another suitable location.
- Paid flex days and an emphasis on work-life balance without expected overtime.
- Group insurance, employee assistance, and telemedicine services.
- Inclusive, respectful, and collaborative work environment.
- Social activities including shared meals, cultural events, sports, and games.
Hiring process
- Submit a CV or resume, cover letter, and demo reel or portfolio.
- Provide work authorization and Quebec residency or relocation status.
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