23 часа назад
Sr Texture and Shading Artist - Project Lead (Maya/Mari/Redshift)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Sr Texture and Shading Artist - Project Lead (Maya/Mari/Redshift): Creating textures and shaders for 3D characters, sets, and props while translating 2D references into technically appropriate assets with an accent on artistic direction, realism, and surface quality. Focus on developing looks for lighting and rendering passes, solving technical problems under tight deadlines, and leading a small team in a short-term animation production.
Location: Montréal, Quebec, Canada. On-site, hybrid, or remote within the province of Quebec. Must be eligible to work in Canada as a Canadian citizen, permanent resident, or holder of an open work permit.
Company
is an animation studio creating television series, feature films, cinematics, amusement park experiences, motion capture projects, and video games.
What you will do
- Create textures and shaders for sets, props, and 3D characters.
- Apply 2D references, photographs, and other image sources to 3D models while following the project's artistic vision and technical constraints.
- Collaborate with the Art Director, Supervisor, CG Supervisor, and Lead on model appearance, techniques, and creative approaches.
- Develop realistic and technically appropriate looks so assets can be lit correctly and used to create rendering passes.
- Improve asset surface quality and propose creative solutions to optimize visual and technical quality.
Requirements
- At least 5 years of texture and shading experience in animated film, television, or visual effects production.
- College diploma in 2D/3D animation.
- Excellent knowledge of Maya, Mari or Substance, and Redshift or comparable software such as Arnold.
- Experience leading a small team and solving technical problems under tight deadlines.
- Creative, detail-oriented, organized, autonomous, rigorous, and able to collaborate and communicate effectively.
- Eligible to work in Canada and currently residing in or able to work remotely from Quebec.
Nice to have
- Ability to write shaders.
- Knowledge of ZBrush, Katana, Arnold, MEL, or Python scripting.
Culture & Benefits
- Flexible choice of studio, home, cottage, or other remote work within Quebec.
- Work-life balance with paid flex days and no expected overtime.
- Group insurance, employee assistance, and telemedicine services.
- Inclusive, respectful, collaborative, and welcoming work environment.
- Team activities including shared meals, cultural events, sports, games, and social gatherings.
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