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обновлено 8 дней назад

Senior Texture-Shading Artist

Формат работы
remote (только Canada)/onsite/hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Texture-Shading Artist (3D Animation/VFX): Creating textures and shaders for 3D characters, sets, and props while translating 2D references into technically appropriate assets with an accent on mature surface quality, realism, and project-specific artistic direction. Focus on developing looks for lighting and render passes, solving technical shading problems, and collaborating with art and CG supervisors.

Location: Montréal / Québec, Quebec, Canada. On-site, hybrid, or remote work is available within the province of Quebec. Candidates must be eligible to work in Canada as a Canadian citizen, permanent resident, or holder of an open work permit.

Company

hirify.global is an animation and visual effects studio creating 3D characters and assets for animated film, television, and visual effects projects.

What you will do

  • Create textures and shaders for sets, props, and characters in a mature style.
  • Collaborate with the Art Director, Supervisor, and CG Supervisor to define the appearance of 3D models, accessories, and characters.
  • Translate 2D references, photographs, and other image sources into textures for 3D models, including textures created without a source image.
  • Develop realistic looks aligned with the artistic direction and ensure assets can be properly lit and used to create render passes.
  • Provide creative and technical solutions to improve visual and technical quality, including the surface quality of assets.

Requirements

  • College diploma in 2D/3D animation.
  • At least 8 years of experience as a texture and shading artist in an animated film or TV series production or in visual effects.
  • Excellent knowledge of Maya, Mari or Substance, and Redshift or software such as Arnold.
  • Experience leading a small team.
  • Resourceful, detail-oriented, creative, organized, rigorous, and autonomous.
  • Team player and good communicator, open to constructive criticism.
  • Able to solve technical problems and work with tight deadlines.

Nice to have

  • Ability to write shaders.
  • Knowledge of ZBrush, Katana, or Arnold.
  • Knowledge of scripting with MEL or Python.

Culture & Benefits

  • Choose an on-site, hybrid, or remote work arrangement within Quebec.
  • Work under the supervision of the Supervisor and Art Director within a collaborative art and CG environment.

Hiring process

  • Submit a CV or resume and answer the required eligibility and residency questions.
  • Provide a demo reel or portfolio as a file or link, with a password if required.
  • A cover letter is optional; additional application fields include experience level and LinkedIn profile.

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